Moving & Pointing, Event Arrows for RMVXA. RPG Maker VX Ace. I think simple request?

atoms

Veteran
Veteran
Joined
May 31, 2013
Messages
502
Reaction score
302
First Language
English
Primarily Uses
RMMV
I am hoping this is quite a simple request, in fact, I'm sure there must be some of these graphics out there already though I can't find them on Google and forum searches.

I'm looking for event arrows probably 1/2 the size of a single tile that can point at stairs and also at other tiles like cupboards and then entrances to temples, entrance and exists to towns/forests, etc.

Maybe 1/3 the size of a single tile would look better when pointing at the cupboards and stairs.

This is for RPG Maker VX Ace.

I'd like them in Red and Blue if possible. Quite simple and basic but still visually good to look at. I think if they can be easy to recolour that'd be great as I'm sure I can edit to recolour myself further if I ever think to do that.

If anyone can find some that are out there already I'm happy to look at those as see if they seem to fit well.

Thanks.
 

atoms

Veteran
Veteran
Joined
May 31, 2013
Messages
502
Reaction score
302
First Language
English
Primarily Uses
RMMV
@Sevarihk Sorry for the long gap time between replying. They look great, thank you!
 

Aisenhower

Villager
Member
Joined
May 30, 2020
Messages
5
Reaction score
1
First Language
Portuguese
Primarily Uses
RMMV
@Sevarihk I've searched for these arrows about 3 hours, and finally found them!
Could you make them like they were moving forward??
(i mean, from the bottom of the square to the top)

btw, to recolor them, what should i use? GIMP?

Sorry for bad english.
 

Sevarihk

Veteran
Veteran
Joined
Nov 28, 2018
Messages
76
Reaction score
77
First Language
German
Primarily Uses
RMXP
@Aisenhower I am not sure I know what you mean with "like they were moving forward". Do you mean change the animaion so that it looks like they float higher? But I think we shouldnt clutter this old thread. Best dm me, tell me what you mean, and I will see how I can help you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Is it strange that dropping acid is improving my game development?
I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
std::vector, std::map and std::string. Three reasons why I'd take C++ over C. :D
Today, 1,932 RPG Maker fans died from being too wow'ed. May they rest in peace.

Forum statistics

Threads
99,199
Messages
962,938
Members
130,779
Latest member
moge-mic
Top