RMMV Moving the position of your allies with MV side view battlers

KazukiT

Veteran
Veteran
Joined
Dec 7, 2014
Messages
368
Reaction score
505
First Language
English
Primarily Uses
RMMV
Yanfly Battle Engine: http://www.yanfly.moe/wiki/Battle_Engine_Core_(YEP)
SRD Hud Maker: http://sumrndm.site/hud-maker/

I have a question, how would move side view battlers so they are adjacent to one another. I have an image attached to show where I want the other actors. I plan to have a front view battle system but I want the animations of the skills to show up on screen.

I would use Moghunters battle hud but that conflicts with a Yanfly plugin I have that is essential to one of my characters skills. So that is why I am using SRD Hud Maker.
 

Attachments

  • Move Battlers.PNG
    Move Battlers.PNG
    980.1 KB · Views: 4

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
1,282
Reaction score
679
First Language
English
Primarily Uses
RMMV
Yanfly's Battle Engine provides the Anchor X and Anchor Y notetags.

If those don't do what you want for some reason, you could try Caethyril's Step_Y plugin.
 

KazukiT

Veteran
Veteran
Joined
Dec 7, 2014
Messages
368
Reaction score
505
First Language
English
Primarily Uses
RMMV
Yanfly's Battle Engine provides the Anchor X and Anchor Y notetags.

If those don't do what you want for some reason, you could try Caethyril's Step_Y plugin.
I decided to use Caethyril Step_Y plugin and it does works exactly how I want it. The only small cavoite is the first party member goes more rightward the more party members you have. Is there a way to make sequential members to go more rightwards instead.
 

ATT_Turan

Forewarner of the Black Wind
Veteran
Joined
Jul 2, 2014
Messages
1,282
Reaction score
679
First Language
English
Primarily Uses
RMMV
I've never used the plugin - you should ask your question in that thread, or message Caethyril.

If there's not a parameter for it, you could find the function that calculates the position inside the plugin and change it to negative values.
 

Latest Threads

Latest Posts

Latest Profile Posts

Chili: Evolved to taste spicy so no animal would eat them.

Humans: "Jokes on you ..."
I guess it becomes purely academic in less than four days but before then can anyone explain to me why the %^&*( animations in the MZ database don't have a 'Hue' slider??
Who here knows of the hidden laws of this multiverse? Such as the law of attraction
Exploding Fruits and Rasaks Pixelfarm Assets | RPG Maker News #108

So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...

So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?

Forum statistics

Threads
113,704
Messages
1,076,796
Members
147,728
Latest member
Alteria
Top