For those coming from the 'new topic' column, this is a VX Ace request.
I want spells in my game to be based on the user's MAT stat. If the user's MAT is 10, then the MP cost is 10. If MAT is 20, then MP cost is 20.
I tried messing with Yanfly's Skill cost script, and while it's probably possible through a roundabout method, it does not allow me to use display the costs as evals like his MV plugin does. I thought I found a patch from estiole, but it does not appear to work.
I keep feeling like I'm close to the answer, but I can't quite put my finger on it.
I want spells in my game to be based on the user's MAT stat. If the user's MAT is 10, then the MP cost is 10. If MAT is 20, then MP cost is 20.
I tried messing with Yanfly's Skill cost script, and while it's probably possible through a roundabout method, it does not allow me to use display the costs as evals like his MV plugin does. I thought I found a patch from estiole, but it does not appear to work.
I keep feeling like I'm close to the answer, but I can't quite put my finger on it.
