When I say MP I'm referring to whatever resource your game uses that limits skill usage, whether it's called SP or something else. I'm also referring to the resource that all skills cost, not just magic. So even a warrior or rogue have to manage their MP (or whatever resource their skills use).
How do you decide these costs? Obviously, things like the availability of items and spells that recover MP must be factored in--but these are adjustable in whatever way you want. As a game designer, you have pretty much total control of over how costly you want your skills to be in terms of their mother resource. Too high costs would probably leave a player frustrated, and too low costs probably defeat the purpose of gating skills in the first place. How do you determine a good balance? Should it be just enough to get through a dungeon + a little bit of breathing room?
How do you decide these costs? Obviously, things like the availability of items and spells that recover MP must be factored in--but these are adjustable in whatever way you want. As a game designer, you have pretty much total control of over how costly you want your skills to be in terms of their mother resource. Too high costs would probably leave a player frustrated, and too low costs probably defeat the purpose of gating skills in the first place. How do you determine a good balance? Should it be just enough to get through a dungeon + a little bit of breathing room?

