- Joined
- Apr 19, 2018
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- RMMV
Hey all, I've got two questions related to dealing MP damage to a target:
1) How would I go about making skills which simultaneously deal HP and MP damage?
2) This case isn't directly related to the first, but let's say I want to make a State which adds MP damage to a character's attacks. If the character has a skill which hits multiple times, is there a way to divide the MP damage which the State adds by the number of hits in the attack, so the total amount of MP damage is the same as it is for single-hit skills? Or is there another way to achieve the same effect?
I'm not averse to using plugins if need be. For case #2, I'll probably be using Hime's State Damage Modifiers plugin (http://himeworks.com/2015/11/state-damage-modifiers/) to design the State which adds MP damage. I just don't know how to implement the separate interaction with multi-hit abilities.
Thanks!
1) How would I go about making skills which simultaneously deal HP and MP damage?
2) This case isn't directly related to the first, but let's say I want to make a State which adds MP damage to a character's attacks. If the character has a skill which hits multiple times, is there a way to divide the MP damage which the State adds by the number of hits in the attack, so the total amount of MP damage is the same as it is for single-hit skills? Or is there another way to achieve the same effect?
I'm not averse to using plugins if need be. For case #2, I'll probably be using Hime's State Damage Modifiers plugin (http://himeworks.com/2015/11/state-damage-modifiers/) to design the State which adds MP damage. I just don't know how to implement the separate interaction with multi-hit abilities.
Thanks!

