tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
817
Reaction score
1,422
First Language
English
Primarily Uses
N/A
MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)

Creator name: Mokusei Penguin

Overview
Change battle system into active time battle

Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode [Active, Wait] and Battle Speed

More information can be found in the plugin.

Screens
3knjQ6.gif


3Dnz2C.png


Credit and Thanks:
Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines


Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};

to this:

Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;

this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};
 

Attachments

  • MPP_ActiveTimeBattle.js
    52.4 KB · Views: 19
Last edited:

kovak

Silverguard
Veteran
Joined
Apr 3, 2016
Messages
1,264
Reaction score
1,565
First Language
PT - EN
Primarily Uses
RMMV
Is there a way to config this to get closer to charge turn battle (CTB )?
 

Latest Threads

Latest Profile Posts

I wish character bust packs had options for both side-facing and front-facing for the same characters.
Looks like I'm going to have to cancel another game.
For now it is in testing phase: Changing the game icon from Rm2k/2k3 without needing to edit the executable.
Rm2k-DinChangeIcon.png
When there's a will, there's a lifehack. :ninja:

Before i mess with battle UI further, does it look decent enough? :hswt:

Forum statistics

Threads
112,528
Messages
1,068,950
Members
146,209
Latest member
ebivy
Top