RPG Maker Forums

MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11)

Creator name: Mokusei Penguin

Overview
Change battle system into active time battle

Features-
・ATB bar on battle status window
・Help Window Position, it can be top of the status window
・Options for ATB Mode [Active, Wait] and Battle Speed

More information can be found in the plugin.

Screens




Credit and Thanks:
Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/gyjtvznvz7abjyx/MPP_ActiveTimeBattle.js?dl=1

=========================
edit-
For Pretty Sleek Gauges compatibility:
Change these lines


Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;
this.contents.fillRect(x, gaugeY, width, height, this.gaugeBackColor());
this.contents.gradientFillRect(x, gaugeY, fillW, height, color1, color2);
};

to this:

Window_BattleStatus.prototype.drawAtGauge = function(x, y, width, rate, color1, color2) {
var height = MPPlugin.atGaugeHeight;
var fillW = width * rate;
var gaugeY = y + this.lineHeight() - height - 2;

this.contents.drawTrap(x, gaugeY, width - 2, height, this.gaugeBackColor(), true);
this.contents.drawTrap(x, gaugeY, fillW, height, color1, color2, "atop");
this.contents.drawTrap(x, gaugeY, width - 2, height, "#FFFFFF");
};

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