tale

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MPP_EnemyEntryAfterStart - 2018/03/23 (ver. 1.0)

Creator name: Mokusei Penguin

Overview
Enemy will appear after the battle begins.

Features
When the Enemy image loaded completely,
- Enemy appear by falling from the top in Front-view battle.
- As well appear from the left in Side-view battle.

Preview
left.gif

Side-view battle

fall.gif

Front-view battle

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/387yr5xiao1t68w/MPP_EnemyEntryAfterStart.js?dl=1

Source
http://woodpenguin.web.fc2.com/MV_Plugin/EnemyEntryAfterStart.html
 

Attachments

  • MPP_EnemyEntryAfterStart.js
    4.3 KB · Views: 27
Last edited:

kovak

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This makes battles more dramatic.

Thanks a lot :)
 

Azymus

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I love it so much! how about actor entry? maybe add animations on actors and enemies? Pretty please?
 

TheCosmicSlug

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I got an error trying it out, tried positioning plugin at top & bottom of list, same results.

Code:
TypeError: Cannot read property 'addLoadListener' of undefined
    at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmapSetup (/js/plugins/VE_BattlerGraphicSetup.js:2530:38)
    at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmap (/js/plugins/VE_BattlerGraphicSetup.js:2426:15)
    at Sprite_CharsetEnemy.Sprite_Battler.updateMain (/js/rpg_sprites.js:511:15)
    at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateMain (/js/plugins/VE_BattlerGraphicSetup.js:2389:46)
    at Sprite_CharsetEnemy.Sprite_Battler.update (/js/rpg_sprites.js:493:15)
    at Sprite_CharsetEnemy.Sprite_Battler.update (/js/plugins/YEP_BattleEngineCore.js:2920:39)
    at Sprite_CharsetEnemy.Sprite_Enemy.update (/js/rpg_sprites.js:952:38)
    at Sprite_CharsetEnemy.Sprite_Enemy.update (/js/plugins/YEP_BattleEngineCore.js:3243:37)
    at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.update (/js/plugins/VE_BattlerGraphicSetup.js:2376:40)
    at /js/rpg_core.js:4066:20
 

Azymus

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@tale, can you make the shrinking and unshrinking entry? =/
 

TheCosmicSlug

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I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in my project. this time the error reads:
Code:
TypeError: sprites[i].startEntry is not a function

    at Spriteset_Battle.startEnemyEntry (MPP_EnemyEntryAfterStart.js:145:21)
    at Scene_Battle.start (MPP_EnemyEntryAfterStart.js:157:22)
    at Function.SceneManager.updateScene (rpg_managers.js:2019:26)
 

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