MPP_EnemyEntryAfterStart

Discussion in 'JS Plugin Releases (RMMV)' started by tale, Mar 23, 2018.

  1. tale

    tale Volunteer Veteran

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    MPP_EnemyEntryAfterStart - 2018/03/23 (ver. 1.0)

    Creator name: Mokusei Penguin

    Overview
    Enemy will appear after the battle begins.

    Features
    When the Enemy image loaded completely,
    - Enemy appear by falling from the top in Front-view battle.
    - As well appear from the left in Side-view battle.

    Preview
    [​IMG]
    Side-view battle

    [​IMG]
    Front-view battle

    Credit and Thanks: Mokusei Penguin

    Terms of Use- Free for commercial and non-commercial use.

    License - MIT License: http://opensource.org/licenses/mit-license.php

    You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/387yr5xiao1t68w/MPP_EnemyEntryAfterStart.js?dl=1
     

    Attached Files:

    Last edited: Nov 2, 2018
    #1
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  2. kovak

    kovak Silverguard Veteran

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    This makes battles more dramatic.

    Thanks a lot :)
     
    #2
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  3. Azymus

    Azymus Villager Member

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    I love it so much! how about actor entry? maybe add animations on actors and enemies? Pretty please?
     
    #3
  4. TheCosmicSlug

    TheCosmicSlug Veteran Veteran

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    I got an error trying it out, tried positioning plugin at top & bottom of list, same results.

    Code:
    TypeError: Cannot read property 'addLoadListener' of undefined
        at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmapSetup (/js/plugins/VE_BattlerGraphicSetup.js:2530:38)
        at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmap (/js/plugins/VE_BattlerGraphicSetup.js:2426:15)
        at Sprite_CharsetEnemy.Sprite_Battler.updateMain (/js/rpg_sprites.js:511:15)
        at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateMain (/js/plugins/VE_BattlerGraphicSetup.js:2389:46)
        at Sprite_CharsetEnemy.Sprite_Battler.update (/js/rpg_sprites.js:493:15)
        at Sprite_CharsetEnemy.Sprite_Battler.update (/js/plugins/YEP_BattleEngineCore.js:2920:39)
        at Sprite_CharsetEnemy.Sprite_Enemy.update (/js/rpg_sprites.js:952:38)
        at Sprite_CharsetEnemy.Sprite_Enemy.update (/js/plugins/YEP_BattleEngineCore.js:3243:37)
        at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.update (/js/plugins/VE_BattlerGraphicSetup.js:2376:40)
        at /js/rpg_core.js:4066:20
    
     
    #4
  5. tale

    tale Volunteer Veteran

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    @TheCosmicSlug I'll report it to Mokusei Penguin this weekend, reply might take a while.
     
    #5
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  6. Azymus

    Azymus Villager Member

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    @tale, can you make the shrinking and unshrinking entry? =/
     
    #6
  7. TheCosmicSlug

    TheCosmicSlug Veteran Veteran

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    I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in my project. this time the error reads:
    Code:
    TypeError: sprites[i].startEntry is not a function
    
        at Spriteset_Battle.startEnemyEntry (MPP_EnemyEntryAfterStart.js:145:21)
        at Scene_Battle.start (MPP_EnemyEntryAfterStart.js:157:22)
        at Function.SceneManager.updateScene (rpg_managers.js:2019:26)
     
    #7

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