MPP_StatePopup for battle

tale

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MPP_StatePopup - 2016/10/28 (ver. 1.0)

Creator name: Mokusei Penguin

Overview
State icon will pop-up above the sprite when afflicted by status in battle.

Features
- Setting for pop-up time and delay time for multiple state.
- State icon can appear on Actor/ Enemy if you want.

Preview


State added


State removed

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment.

For Yanfly Battle Core compadibility fix by mjshi: https://www.dropbox.com/s/aeygin8051qencl/MPP_StatePopup.js?dl=1
 

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AdamSakuru

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This is a cool plugin, but in my project for some reason the State Popup is appearing behind the Actors. I have a bunch of plugins and tried disabling most of them. When I had none of them installed except for this plugin and Yanfly's Battle Engine Core/Action Sequence plugins the State Popups wouldn't show up at all.

Is there a possibility to add a Z axis to the state popup? Might be a good idea so it works well with other plugins.
 

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AdamSakuru

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Fantastic! Thanks a bunch, Tale!
 

N-Amata

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Quick question: does this work when not in battle? Like, just in the map?

Reason for question: This would be an even more wonderful plugin if it worked with QABS, since there's not a lot of indicators there whether someone is poisoned or not.

Anyways, this is a great plugin! Small, simple, but very helpful. Have a good day!
 

tale

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@N-Amata Works specifically on battle, not anywhere else.
 

AdamSakuru

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I had a suggestion! An option to play a sound effect for when a state is added and one for when a state is removed?
(If a bit of customization isn't too complicated, you could set specific sound effects for specific state ID's in their notebox on sound effects when the state is being added or removed)

Edit:
You can technically already do this with Yanfly's Buff & States Core, but it'll play the sound effects all at once. The difference with this suggestion would be that the sound effects play on time with the state popups. So if you have 3 states added, it would play three times.
 
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Burai

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Any chance you could make a compatibility patch for Victor Engine's Damage Popup? If I apply states with Javascript instead of the default method his doesn't show those states being added or removed.
 

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