Ok, for starters, I will probably be making the next video this Tuesday. I think I have a good sense of what I want to do. Thanks everyone.
And now. I agree with what others have said. While I plan to make a few more videos, it would be a better use of time to share some more drastic changes. I will show a few examples of emosets but the more useful information I'm going to share is how to understand how a face moves to create an emotion. That way, instead of just copying what I do, others will be able to reflect a character's personality and use their own creativity. In fact, a lot can be learned by looking at your own face in a mirror.
Every range of human emotion could have any number of subtle variations, and I would even still find it more useful to have more than one angry than more than one neutral face. In all honesty, when I write dialogue I actually rarely find myself using the neutral expression at all, let one more than one.
One thing I will mention, though. Is that not everyone's neutral expression has to be the same. Not every character looks the same way when they express a certain emotion whether that be happy, sad, angry; you name it. I will be able to show a few examples of how I would make a face but I cannot determine exactly what your character would like like when making a certain face.That's very dependent on the character's personality. Someone who has a more serious demeanor will have a different resting face than a character who is more playful and relaxed. Or at least, it
should be different.
Here is a
very old (like first day I bought the software) image of some neutral faces I made of a set of my characters. If it wouldn't take me so much time I'd remake them all right now. But, what you can see is that each character has a different resting face because they have a different personality.