MSS - Correct Sprite Display

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by mobychan, Jun 27, 2012.

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  1. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    It's because of scripter differences. I do remember Neonblack/CP making a Z value script that is compatible with victor, but ask him first.
     
    #21
  2. glenjj

    glenjj Villager Member

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    I have the same issue, works fine standing, but when you go to walk away to a non star tile it overlaps your head for a sec when moving, sorta like the script turns off just a second too soon before you're past the star tile, small thing but noticeable anyway
     
    Last edited by a moderator: Dec 27, 2013
    #22
  3. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    I experience the same issue that Archeia Posted...


    Also, if you're on a star tile and move to non-star, it clips right away...


    Also, since it only takes effect when the sprite is higher than 1 tile, it will not work for when your normal sprite is on a O tile with a star tile above, when in fact the sprite has 4 pixels on the star tile due to the y-shifting for non ! sheets


    I have a fix for the last two issues, but I've yet to find out why the first issue happens, possibly the Character becomes a "Star" tile???
     
    Last edited by a moderator: Feb 18, 2014
    #23
  4. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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  5. Matombo

    Matombo Veteran Veteran

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    have the same issue how did you solve it?
     
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