MSS Text SE

Roninator2

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@Shytoad You must have changed the script.
That message looks like the / is missing from the script.
It should say "can't find Audio/SE/Cursor1" if the file was missing.
But you have "can't find Audio/SECursor1"
in the script on line 99 it shows...
file = "Audio/SE/" + TSE::SE
Check that and make sure the second / is present.
 

Shytoad

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@Shytoad You must have changed the script.
That message looks like the / is missing from the script.
It should say "can't find Audio/SE/Cursor1" if the file was missing.
But you have "can't find Audio/SECursor1"
in the script on line 99 it shows...
file = "Audio/SE/" + TSE::SE
Check that and make sure the second / is present.
Thank you, it worked.
 

renguro

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I followed what Kakis did and put in my own SFX by changing the code:
SE_CUSTOM_1 = "Cursor2"
To its own SFX.
How do I make the script play that sound effect instead of the other one? Do I have to delete the one that has Cursor1?

Edit: I'm kind of following what Bird Eater is explaining, but can I add more than just 7 SEs?
Like, if I add SE8 = "Cursor1" (and an 8th one for pitch and volume too), can I have more.
My previous question about making the script play the SE I want still stands. Do I have to use the variables in the edit event page?

Edit 2: Figured it out. Thanks anyways.
 
Last edited:

lancerforce

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is there a good way to disable playing the sound for certain characters (like \| ) or when in battle? i'm assuming ill have to add a line or two of scripting to it but i'm pretty new at that.
 

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