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So, I created a command that lets the player try to mug the enemy for an item. Basically, after a comparison of the stats of the player and enemy (performed by a common event), a switch is activated if the player is successful, and one of three random items is selected to be given to the player via a battle event page that is triggered by the activated switch. Once they've got all three, the message "Nothing left to steal..." will appear.
The problem is that after the battle event finishes running, the UI showing player character HP, MP, and TP disappears altogether until the player completes their turn. Is there some kind of script call I can use to make the UI reappear after the mugging event finishes?
The additional scripts I'm using include:
Luna Engine
Yanfly's Engine Ace - Ace Core Engine v. 1.09
Yanfly's Engine Ace - Ace Battle Engine v. 1.22
Yanfly's Engine Ace - Ace Equip Engine v. 1.06
Yanfly's Engine Ace - Input Combo Skills v. 1.01
Yanfly's Engine Ace - Weapon Attack Replace v. 1.01
Yanfly's Engine Ace - Skill Cost Manager v. 1.03
Yanfly Engine Ace - Battle System Add-On: Free Turn Battle v1.02
Galv's Timed Button Attacks
State Stages, By: Renobi