Multi-frame Events?

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Maybe there's a better term for this, but I don't know it, so...
What I want to do is let events and actors change their sprite in a cycle in the overworld, kind of like a GIF.
In the game UNDERTALE, this effect is present very often, such as here.
Is there a way to do this in RPGMV?
Thanks in advance!
 

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JLowther

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I believe your best bet is going to be a parallel event with one (or several) of the movement route actions set to change its sprite.

You'll want a "wait" command between each sprite change, obviously, but you can have it run a loop with a conditional somewhere to potentially shut it off if a certain criteria is met.
 

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