Multi-stage boss battle

EchoingClock

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I looking for a way to have a multi-stage boss battle in which the party takes on different sections of a large enemy one section at a time, changing which characters are in the party for each section, but without leaving the Battle Process.

I am using Victor Sant's Animated Battle and Actors Battlers scripts.

The best way i could thing of to accomplish this would be to have a different enemy object for each part of the battle.

However I don't know if it is possible to change party members and enemy upon the enemies death without leaving the Battle Process.
 
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I'd recommend showing a huge picture and scrolling it like

Kefka
in the last battle of Final Fantasy 6...But that wouldn't mix well with the animated battle scripts, sorry to be of little help
 

Kenen

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Should be relatively easy to do with the Enemy Transform and Change Party Member event commands.

Give the boss a state that makes him immune to death (use the State Resist property), and run an Enemy Transform event when his HP hits 0%.

edit: I believe Enemy Transform preserves a battler's states/HP, so you'll probably want to run a Recover All event too.
 
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Andar

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Unfortunately actor changing depends on the battlescript being used - and most battlescripts simply cannot change actors during battles.


Whenever a battlescript needs notetags or script configurations to setup an actor, changing that actor during battle becomes a problem due to the need to reload that info. You can test Kenen's suggestion, but if you get a nil-class error on that command then your battlescript cannot change actors (unless someone writes a patch for that)
 

EchoingClock

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Should be relatively easy to do with the Enemy Transform and Change Party Member event commands.

Give the boss a state that makes him immune to death (use the State Resist property), and run an Enemy Transform event when his HP hits 0%.

edit: I believe Enemy Transform preserves a battler's states/HP, so you'll probably want to run a Recover All event too.
Unfortunately actor changing depends on the battlescript being used - and most battlescripts simply cannot change actors during battles.

Whenever a battlescript needs notetags or script configurations to setup an actor, changing that actor during battle becomes a problem due to the need to reload that info. You can test Kenen's suggestion, but if you get a nil-class error on that command then your battlescript cannot change actors (unless someone writes a patch for that)
I tried using Kenen's suggestion and created the event.

battle event.png

However when i get to that point in the battle i get the following error.

undefined method.png

Without the change party member the event works perfectly.

I believe as Andar suggested it might be impossible to change actors without a patch for the script. 

edit: after looking up the error, i found Victor has acknowledged this as a bug in his script and as inferred here he does intend to fix the bug.
 
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