That makes sense, especially since I am using the plugin command:
Code:
AddTimer <thismap>.<thisevent> 20 \setSS([<thismap>,<thisevent>,'B'],true)
I did try:
Code:
deleteTimer <thismap>.<thisevent>
just to see what would happen, but nothing did - which was expected.
The contributing factor I'm probably also running up against is that I'm using the timer in conjunction with Galv's Event Spawner to create random nodes on the map that gives the player an item when clicked, but disappears when the timer runs out.
And it does work perfectly - I can spawn and despawn as many events as I want all on different timers. And I can also despawn all the events on the map when I leave the map with Galv's plugin, but I just can't get the timers to go away. So even though the event technically despawned, the timer is still there running in the background and then when the timer runs out (in my case after 20) it runs the event on self switch 'B' anyway (which is a quick animation and a variable reset.
And since I'm duplicating the same event multiple times (right now I have about 15 per map) I haven't been able to figure out how to give each event a unique timer key that I can directly call and turn off since they're all technically the same event.