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Multicast v1.2.1
Author: dingk
RMMV version 1.6.2
Updated May 4, 2020
IntroductionAuthor: dingk
RMMV version 1.6.2
Updated May 4, 2020
This plugin allows an actor to cast more than one skill in the same turn like in the Final Fantasy series.
To perform a multicast, first select the Multicast skill, then select multiple skills in the same window, provided that you meet the skill costs.
Raw Source (Right-click > Save As...)
How to Use
- Download plugin in the link above.
- Place in your /RPG Maker MV/[YourGameTitle]/js/plugins/ folder.
- Open the Plugin Manager, and create a new entry at the bottom of the list
- Under the Name dropdown, find dingk_Multicast.js or dingk_Multicast_mini.js near the bottom of the list.
- Customize the plugin parameters to the right and click OK.
- Click OK to exit the Plugin Manager, and save your project.
Plugin Parameters
Multicast Type
- Determines the default multicast type that is applied to all Multicast skills.
- 0 - Select and cast multiple skills at once.
- 1 - Select only one skill, casts it multiple times, each with its own target selection.
- 2 - Select only one skill, casts it multiple times, but cannot select different targets.
- Allow the player to finish a multicast skill selection early (e.g. select two skills while triple casting.
- Useful when actors have multicast via states, where a low MP actor won't have enough MP to multicast, whereas if enabled via skill, they can just cancel it.
Skill and State Notetags
- The following notetags can be applied to skills and states.
- If applied to a skill, you must select the skill to activate Multicasting.
- If applied to a state, an actor with this state always has Multicasting active and cannot be disabled unless the state expires.
Code:
<Multicast x: y, y ... >
<Multicast x: y to z>
x - The number of skills that can be selected
y, z - The skill IDs associated with the multicast
Code:
<Multicast Type: x>
Code:
<Multicast Cost: x.y>
Creates the Dualcast skill, allowing the player to select skill IDs 8 to 10 (Heal, Fire, Spark) two times.
Compatibility
- Won't work with plugins that allow custom skill costs.
- Works with YEP_SkillCore's HP costs.
- Works with YEP_X_SkillCostItems (as of v1.2.0).
- Only works with battle systems that allow multiple actions per turn. That means systems like Yanfly's ATB, CTB, and STB, and Moghunter's ATB will NOT work, but Victor's ATB will.
Terms of Use
Free and commercial use and redistribution (under MIT License).
v1.2.1 - Hot fix (2020-05-04)
v1.0 - Initial
- Fixed an issue with YEP_BattleEngineCore that cause actor and enemy selection to visually appear as if the user is selecting all targets when the first selected skill while multicasting targets all actors/enemies.
- The Finish Command will no longer show for multicast types 1 and 2 as it doesn't serve any purpose.
- Adjusted skill window logic.
- New features:
- Actors can now have multicast always active as a state
- Using multicast type 1 and 2 will now show the right skill cost when activated (e.g. Double cast 10MP = 20MP, Triple cast 10MP = 30MP)
- While multicasting, you can now finish skill selection early (e.g. choose two skills while triple casting).
- Compatibility: Now compatible with YEP_X_SkillCostItems's item costs
- Bug fix: Actually fixed a bug that failed to properly reset an actor's action when canceling a multicast.
- Fixed a bug that failed to properly reset an actor's action when canceling a multicast.
- Canceling multicast now refreshes the skill window rather than going back to the actor command window.
- New feature: Different Multicast types
v1.0 - Initial
- Initial release
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