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- Feb 22, 2016
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Apologies in advance for the high-ish thread count as of late. Anyway, last month I decided to redo/overhaul my game's class system. I got to a point where I became quite content with the classes themselves. However, Multiclassing (or at least some variation of it) has always been an intended & prominent feature in my game, but I've hit a minor roadblock along the way. Basically, my new class system includes a Class Evolution mechanic. It goes like this:
So umm...what do? I've been contemplating whether to even have the less advanced classes at all. As in, perhaps it would be better to forgo Class Evolutions altogether? It would suck if I did though because I've already put in so much work/effort into that system. If anyone has an elegant solution to this dilemma, I'd love to hear it!
- Scout
- Marksman
- Arbalist
- Archer
- Stalker
- Assassin
- Guerilla
- Marksman
- Squire
- Knight
- Dragoon
- Guardian
- Zealot
- Berserker
- Bladesong
- Knight
- Student
- Battlemage
- Spellblade
- Spellshield
- Mage
- Archmage
- Summoner
- Battlemage
So umm...what do? I've been contemplating whether to even have the less advanced classes at all. As in, perhaps it would be better to forgo Class Evolutions altogether? It would suck if I did though because I've already put in so much work/effort into that system. If anyone has an elegant solution to this dilemma, I'd love to hear it!