Multiplayer support in published games (at least 4x)

Would you like this feature?

  • Yes

  • No

  • Yes, but not important.


Results are only viewable after voting.

nijineko

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Description of the Feature:
  • The ability for at least up to four players to join a given game session in a P2P fashion, and take (or release) control of a specific actor in the case of a real-time game.
  • The ability to join a given persistent game instance, in the case of turn-based and/or non-real time game.
  • The ability to communicate between joined players in real time.
  • Each player hosts whichever map they are on, syncing only need occur when 2+ people are on the same map; first player on a given map is host.

Code for Implementation:
n/a

Mockups:
n/a

Why is this feature good?
This feature is great because of the following:
  • One of the primary goals and functions of an RPG is multiple players playing together.
  • Adventure in the same or different areas, possibility of multiple parties competing to solve the mystery, beat the boss(es), find the treasure, and win the glory.
  • Builds community.

Possible issues with this feature?
Issues that might arise from this feature:
  • Network syncing.
  • Host versus client issues.
  • Security.
 
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