- Joined
- Jan 23, 2018
- Messages
- 25
- Reaction score
- 10
- First Language
- American
- Primarily Uses
- RMMV
Description of the Feature:
Code for Implementation:
n/a
Mockups:
n/a
Why is this feature good?
This feature is great because of the following:
Possible issues with this feature?
Issues that might arise from this feature:
- The ability for at least up to four players to join a given game session in a P2P fashion, and take (or release) control of a specific actor in the case of a real-time game.
- The ability to join a given persistent game instance, in the case of turn-based and/or non-real time game.
- The ability to communicate between joined players in real time.
- Each player hosts whichever map they are on, syncing only need occur when 2+ people are on the same map; first player on a given map is host.
Code for Implementation:
n/a
Mockups:
n/a
Why is this feature good?
This feature is great because of the following:
- One of the primary goals and functions of an RPG is multiple players playing together.
- Adventure in the same or different areas, possibility of multiple parties competing to solve the mystery, beat the boss(es), find the treasure, and win the glory.
- Builds community.
Possible issues with this feature?
Issues that might arise from this feature:
- Network syncing.
- Host versus client issues.
- Security.
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