The ability for at least up to four players to join a given game session in a P2P fashion, and take (or release) control of a specific actor in the case of a real-time game.
The ability to join a given persistent game instance, in the case of turn-based and/or non-real time game.
The ability to communicate between joined players in real time.
Each player hosts whichever map they are on, syncing only need occur when 2+ people are on the same map; first player on a given map is host.
Code for Implementation:
n/a
Mockups:
n/a
Why is this feature good?
This feature is great because of the following:
One of the primary goals and functions of an RPG is multiple players playing together.
Adventure in the same or different areas, possibility of multiple parties competing to solve the mystery, beat the boss(es), find the treasure, and win the glory.
Builds community.
Possible issues with this feature?
Issues that might arise from this feature:
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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