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Description of the Feature:
  • The ability for at least up to four players to join a given game session in a P2P fashion, and take (or release) control of a specific actor in the case of a real-time game.
  • The ability to join a given persistent game instance, in the case of turn-based and/or non-real time game.
  • The ability to communicate between joined players in real time.
  • Each player hosts whichever map they are on, syncing only need occur when 2+ people are on the same map; first player on a given map is host.

Code for Implementation:
n/a

Mockups:
n/a

Why is this feature good?
This feature is great because of the following:
  • One of the primary goals and functions of an RPG is multiple players playing together.
  • Adventure in the same or different areas, possibility of multiple parties competing to solve the mystery, beat the boss(es), find the treasure, and win the glory.
  • Builds community.

Possible issues with this feature?
Issues that might arise from this feature:
  • Network syncing.
  • Host versus client issues.
  • Security.

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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