Multiple Action Time does not ignore speed priority

Joined
Aug 6, 2016
Messages
95
Reaction score
5
First Language
English
Primarily Uses
Hello guys.


I'm currently working on a boss fight where the boss can move multiple times in one turn.


I give the boss a move/skill that has a speed priority (I gave it 1000 in the 'speed' setting on the skills database)


The problem is, when the boss can move multiple times (action times + 100%), it seems to ignore the priority setting...


If I remove the action times + 100 and make it move once in one turn, the priority seems to work.


Is there any way to make the boss can still have the priority when using that move while moving multiple times in one turn?


Thanks.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,858
Messages
1,017,023
Members
137,565
Latest member
Callmelogann
Top