- Joined
- Mar 24, 2014
- Messages
- 579
- Reaction score
- 219
- First Language
- English
- Primarily Uses
- RMVXA
In my project, I'm attempting to have the enemy's size increase based on their current level, but I've only gotten it to work for a single enemy at a time.
x=0.485+($game_troop.members[1].level*0.015)
zoom_enemy_sprite(1, x)
The bit of code above actually works as I intended, but when I try adding more troops to the code I get an error.
Script'Game_Interpreter' line 1411: NoMethodError occured.
undefined method 'level' for nil:NilClass
Separate event pages or using the code below, gives me the error above.
x=0.485+($game_troop.members[1].level*0.015)
y=0.485+($game_troop.members[2].level*0.015)
z=0.485+($game_troop.members[3].level*0.015)
zoom_enemy_sprite(1, x)
zoom_enemy_sprite(1, y)
zoom_enemy_sprite(1, z)
Can anyone tell me what I'm doing wrong?
Edit: I'm using Hime's Enemy Levels script by the way.
x=0.485+($game_troop.members[1].level*0.015)
zoom_enemy_sprite(1, x)
The bit of code above actually works as I intended, but when I try adding more troops to the code I get an error.
Script'Game_Interpreter' line 1411: NoMethodError occured.
undefined method 'level' for nil:NilClass
Separate event pages or using the code below, gives me the error above.
x=0.485+($game_troop.members[1].level*0.015)
y=0.485+($game_troop.members[2].level*0.015)
z=0.485+($game_troop.members[3].level*0.015)
zoom_enemy_sprite(1, x)
zoom_enemy_sprite(1, y)
zoom_enemy_sprite(1, z)
Can anyone tell me what I'm doing wrong?
Edit: I'm using Hime's Enemy Levels script by the way.
Last edited by a moderator:
