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- Nov 17, 2016
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Hi Guys,
I'm creating a cut-scene that has multiple characters moving at the same time.
I have 5 events created: 4 for the characters (1 each) and 1 for all the actual code - movement routes, text boxes, sound effects, etc.
At first I set each event's movement route inside of the relevant events and used switches to control when the next movement would be executed - the events soon became a bit of a headache to follow and I was using a large amount of switches up quite quickly.
Now I'm using 1 event for the movement routes of each event (character) but I don't know how to simultaneously move 2 events at the same time. I've attached an example of what I currently have.
The problem with this is that there's a slight "stuttering" of movement as each event moves then waits for it's completion before the next events movement is triggered. I've tried to turn off Wait for completion on everything but the last Set Movement Route for each character but this stops all movement routes between the ones that have Wait for completion ticked from running.
I feel like I'm missing something key here, and I'm sure I'll kick myself as soon as I get it/it's explained.
Would anyone mind pointing out where I'm going wrong?
Thanks in advance
Kelewan

I'm creating a cut-scene that has multiple characters moving at the same time.
I have 5 events created: 4 for the characters (1 each) and 1 for all the actual code - movement routes, text boxes, sound effects, etc.
At first I set each event's movement route inside of the relevant events and used switches to control when the next movement would be executed - the events soon became a bit of a headache to follow and I was using a large amount of switches up quite quickly.
Now I'm using 1 event for the movement routes of each event (character) but I don't know how to simultaneously move 2 events at the same time. I've attached an example of what I currently have.
The problem with this is that there's a slight "stuttering" of movement as each event moves then waits for it's completion before the next events movement is triggered. I've tried to turn off Wait for completion on everything but the last Set Movement Route for each character but this stops all movement routes between the ones that have Wait for completion ticked from running.
I feel like I'm missing something key here, and I'm sure I'll kick myself as soon as I get it/it's explained.
Would anyone mind pointing out where I'm going wrong?
Thanks in advance
Kelewan



