Wow didn't think I'd get this much feedback thank you guys this really helps thank you all again good luck with your games and coding!
P.S. those ideas sound pretty good the one I'm talking to knows who he is just don't know how to tag someone in a comment
The reply button is the one you are looking for, at the bottom of the post you want to reply too, for future reference, but you're right, I knew you were talking about me, lol.
I'm not sure how familiar you are with the anime called Overlord, but in my game the main character might not even be particularly high level, depending on willingness to grind in Chapter 1, because after chapter 1 the exp gained from battles will drop drastically, because you've moved beyond a video game and into something more. That being said, leveling during chapter 1 will by relatively easy, so you'll get to set the difficulty for the rest of the game proportionately to the amount of levels that you gain in Chapter 1.
Depending on your chosen starting race, I intend to have you spawn into the VR MMORPG Yggdrasil Online in different locations and having different origin stories, though with some similarities, each character joins a guild and since they are not powerful enough to seize and control a dungeon, they buy a guild hall together, at which point your guild can start making upgrades to the guild hall or adding npc's to assist them, though these will involve grinding a lot of gold in chapter 1, which in turn will also encourage leveling up before the opportunity to do so is lost.
I intend to add 3 generic guild NPC's gained over the course of Chapter 1, with the player himself able to create up to 5 with enough dedication to grinding. If you grind enough to get all 5, or to fully upgrade the guild hall, or both, then likely nothing beyond Chapter 1 will pose a serious threat to you until late game bosses, lol, so it all depends upon how thorough you wish to be and how much you want to steamroll through most of the rest of the game.
These additional NPC's and the guild hall upgrades are optional, not mandatory.
I'm glad you got replies, so far I am still waiting on mine, trying to figure out how to implement Metamagic and Metaphysical Feats.
By the way, I indicated I have 4 starting classes each character picks from, but that implies I have other classes. Overlord had too many for me to reasonably code in, lol, but for each base class I am adding 3 advanced classes, and for each advanced class I am adding 2 elite classes.
The act of leveling up itself will not raise your stats. As you level up, I'll call a common event and let you choose where to put your level up. Until level 20, you'll only be able to select your base class. At level 20, you are able to select your advanced class and at level 45 you can select your elite class. The act of selecting your class will give you new abilities and stat boosts.
Conditions include, your base class level must always be equal to or greater then your advanced class and your advanced class must always be equal to or greater then the levels in your elite class., so while your character remains identified by his base class throughout the game, his stats and skill set will vary dramatically based on his chosen advanced and elite classes. Each of these three classes can have up to 30 levels in them, so 91 to 99 remain open for god-tier classes though the likelihood of anyone grinding that far is unlikely, so I haven't started charting those out yet.