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- Dec 28, 2017
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- RMVXA
In a game I am working on there are teleport crystals the player can activate that allow them to teleport to a central hub. The first time the player goes to the hub after activating a crystal I want an event to play. The player has the option of not going to the hub right away and can continue exploring. There is of course the possibility that they go to another area and activate another crystal. If that happens, I want the text of the event to change and mention multiple crystals. I know I'll need switches to activate the crystals, so I can use those in this event, but how do I get all the combinations of four switches to activate the same event. So if 1 crystal is activated when the event plays a character asks "Did you activate that crystal", if two or more are active when it plays the character asks "Did you activate those crystals".

