If you're using mine to note-tag your weapons make sure you have the Mar 2 version since I just added support for actors, classes, weapons, armors, states, and enemies.
Note that your skill must have the "normal" damage element type in order for it to work (since that's how it was designed).
If your skill specifies its own atk elements, then it ignores the user's atk elements.
That is how the default scripts work as well.
Note that your skill must have the "normal" damage element type in order for it to work (since that's how it was designed).
If your skill specifies its own atk elements, then it ignores the user's atk elements.
That is how the default scripts work as well.
So taking his fire elemental example, if your sword's atk element is 50% fire and 50% physical, and the fire elemental nullifies fire damage completely, I should expect to only deal 50 damage?yea i double checked that after i wrote it and i realised my statement was slightly wrong.
it only multiplies the weak element damage value so it would actually be actor attacks and deals 100 damage, add notetag <atk ele: 3, 0.5>
actor now deals 150 damage. When targets element is weak (200% dmg) the damage total would be 200, not 300 like initially stated :/
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