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- Mar 14, 2014
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- 314
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http://yanfly.moe/2015/10/19/yep-16-battle-a-i-core/
Is it possible to have multiple evaluations for a skill condition? And if so what's the correct way to do it?
<AI Priority>
Eval (State !== State 12) && (State !== State 13): 14, Highest ATK
Eval ((user.hp <= user.mhp * 1) && (State !== State 12): 14, Highest ATK
</AI Priority>
What I was going for was trying to see if I could have skills that needed more than one thing before they could be executed. I'm not sure if I did the syntax correctly for these since they aren't working.
Is it possible to have multiple evaluations for a skill condition? And if so what's the correct way to do it?
<AI Priority>
Eval (State !== State 12) && (State !== State 13): 14, Highest ATK
Eval ((user.hp <= user.mhp * 1) && (State !== State 12): 14, Highest ATK
</AI Priority>
What I was going for was trying to see if I could have skills that needed more than one thing before they could be executed. I'm not sure if I did the syntax correctly for these since they aren't working.
