Multiple Events = Game progression HELP

Intrapsychicguy

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Alright, so this is probably really easy, but I have to get some sleep soon and I just want an answer to two questions. 

Could someone explain to me how I would have multiple events lead to the progression of the game? 
I have an opening scene where the player explores and apartment. I want a note to appear at the door after the player explores a bit. 

Also, would anyone recommend any plugins for camera control? 

I would like the camera to be closer to the player, or maybe have it zoom in and out based on where the player is. 

I thought it would be neat if the camera can be fixed somewhere and only change when the player leaves the area, sort of replicating the old survival horror fixed cameras, but in a 2D perspective. 

If there are no current plug ins for that type of thing, that's fine. But surely theirs something for having an event choose how close and far away the camera is. 
 
 

MenaKatep

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I'm not sure about the camera actions. I know Yanfly has a plugin that does that sort of thing in a battle but I'm not sure about similar functions outside of battle. 


I can, however, help you with the eventing on a map. If you want an event to activate after other things have been accomplished, you might try using either variables or switches. Say have some events scattered about the map maybe entrances to a room that they would have to step on to get in the room therefore activating a switch or adding a number to a variable. Then for the event at the door with a note to activate either certain switches must be on or the variable must be over said number to activate and give the player a message.
 

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