[Multiple Frames Sideview Plugin by Yami] Problems adjusting animation speed/framerate

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asasinsonic

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I've been having problems adjusting the speed for a sideview battler sheet for Yami's Multiple Frame Plugin.


Simply i want the framerate speed to be at 30, but changing it to anything else, like 1 or 50, its the same, and sometimes its not? I'm probably doing something wrong but its not made out clear to me.


<Sideview Battler: test8>
<Sideview Battler Frames: 10>
<Sideview Battler Speed: 30>
<Sideview Battler Size: 400, 400>


<Sideview Battler Motion>
  Name: Swing
  Index: 0
  Frames: 9
  Speed: 30
</Sideview Battler Motion>


it looks like its doing the default speed


the plugin itself i also inputted 30 fps


(dont mind everything else, all i care about is the battler's speed. additional question would be how to offset a battler spritesheet, and end a loop on last frame)


2016-11-30_02-14-50.gif
 
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asasinsonic

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Solved! Looks like i was up too late to be doing coding. I woke up in the morning and figured it out. 


Mods! Send this question to the shadow realm!


still would like to know how to offset a battler spritesheet, and end a loop on last frame
 

ashikai

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I don't think you can end a loop on the last frame, but I could totally be wrong. I've been making motion pieces instead, so if I have something looping, the last frame I want I'd make a new motion for and make that one NOT loop. Sometimes I can use the same sprite index (if the loop is only a couple frames, then I can use the whole thing, otherwise I just set the new motion to only have 1 frame). Combined with YEP Action Sequences, this seems to work pretty well.


...would be cool if there was an official way though.
 
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