Multiple hits and damage formulas

Discussion in 'Javascript/Plugin Support' started by Ptolam, Jul 22, 2016.

  1. Ptolam

    Ptolam Warper Member

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    Canada, Québec
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    Hi, I'm using Yanfly Target Core and BOB Custom Stats plugins to build my basic attack skill. It hits multiple times, based on the user's attack speed. For that part, I kind of succeed, with something like that :

    <Custom Target Eval>
    var hits = Math.ceil(user.vitatk);
    var lastHit = user.vitatk % 1;
    hits = hits.clamp(1, 5);
    this._totalHits = hits;
    this._lastHitMultiplier = lastHit;

    while (hits--) {
    </Custom Target Eval>

    The thing is, when it comes to evaluate how much damage each hit will deal. For instance, an actor with 2.40 attack speed should hit 3 times, with the last one being only 40% of my damage formula.

    Is there an easy way to do it?

    Thanks in advance. :)

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