Exactly.
Imagine two parties at different places of the world, and the possibility to switch back and forth between them. Each would keep their own inventory instead of sharing a common one.
I recall it was possible on MV with one of Hime's plugins, but MZ... I don't know.
Great question! I would like to know this as well. Most of the games I have played in the past have individual inventories for each party member and then a shared inventory where you are, in theory, dividing up the rest of the weight. But this system has significance because you can't access the shared inventory in combat. You can only access your individual inventory that you are definitely carrying.
I like that game mechanic so knowing if that is possible would be awesome!
Have you tried just using Hime's plugin from MV in your MZ project?
Since MV's and MZ's code are very similar and this plugin is pretty simple,
I wouldn't be surprised if it worked perfectly.
About: Suppose that you want to change the point of view for narrative reasons. You changed all the party members, but the inventory item from the previous party stays. And you don't want that. This plugin lets you save the inventory data from the party and you can reload it later in time for...
Official plugin release page: https://forums.rpgmakerweb.com/index.php?threads/daes-actor-inventories-mz.139614/ Have you ever tried having multiple inventories that you were switching in-between using events or custom scripts, because your game switches between different parties but for some...
When I first heard a song by Nickolas Wolfe I was impressed by his musical skills and I instantly knew he was the perfect fit for the sound I was looking for Eniko: Ghosts Of Grace. The song I first heard was later used in Doirosz Arena in the game. For the launch of the demo version of Eniko next week, Nickolas made a new version of this very meaningful song!
Contemplating an old idea I once had about a fantasy world where elemental manipulation was possible, but combat uses required... creativity. Kinda like ATLA, but far more restricted, with a lot of physics-related realism driving what was possible.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.