Indinera

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I know this exists for MV, but has it been done for MZ as well?
 

TheoAllen

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What do you mean by multiple inventories?
 

Frostorm

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I'm guessing he means where each party member has their own inventory instead of having a shared inventory like the default system.
 

Indinera

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I'm guessing he means where each party member has their own inventory instead of having a shared inventory like the default system.

Exactly.
Imagine two parties at different places of the world, and the possibility to switch back and forth between them. Each would keep their own inventory instead of sharing a common one.
I recall it was possible on MV with one of Hime's plugins, but MZ... I don't know.
 
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kvngreeley

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Great question! I would like to know this as well. Most of the games I have played in the past have individual inventories for each party member and then a shared inventory where you are, in theory, dividing up the rest of the weight. But this system has significance because you can't access the shared inventory in combat. You can only access your individual inventory that you are definitely carrying.

I like that game mechanic so knowing if that is possible would be awesome!
 

Alexandre

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Have you tried just using Hime's plugin from MV in your MZ project?
Since MV's and MZ's code are very similar and this plugin is pretty simple,
I wouldn't be surprised if it worked perfectly.
 

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SigmaSuccour

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Also,

 

Indinera

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Thanks for the links, guys!
 

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