Multiple Inventories

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English




Ever needed to manage multiple inventories? For example, you have two actors in your game, but they are in two different locations. To make this more realistic, you would like each actor to have their own inventories, such as their own weapons, armors, items, and gold.

This plugin provides functionality that will allow you to manage your inventories using events!

When you're switching between actors during your game, you can also switch the current active inventory, and the game will handle all of it for you.

Do your actors come together later on? You can also merge their inventories together with a simple command.
 
More information and downloads are available at HimeWorks
Originally requested by Andreas and datmellow
 
Last edited by a moderator:

Haydeos

The Dragon
Veteran
Joined
Apr 6, 2014
Messages
512
Reaction score
939
First Language
English
I've been waiting for you to upgrade this from Ace to MV! :p

:thumbsup-right:
 

HeroicJay

Veteran
Veteran
Joined
Jun 23, 2014
Messages
321
Reaction score
175
First Language
English
Primarily Uses
RMMV
Hm, I was actually considering the possibility of this very concept for my own project, but I thought "nah, this won't be one I'll share, because how many people would ever even use it?"

Apparently, enough people that two other people requested Hime make it.

Okay then, saves me a plugin to write. (This is free to use in potentially-commercial projects, right?)
 
Last edited by a moderator:

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
Hm, I was actually considering the possibility of this very concept for my own project, but I thought "nah, this won't be one I'll share, because how many people would ever even use it?"


Apparently, enough people that two other people requested Hime make it.


Okay then, saves me a plugin to write. (This is free to use in potentially-commercial projects, right?)
Terms of use are included in the plugin. It is free for use in non-commercial games as long as credits are provided.


For commercial use you would have to contact me so that I can get more information about what you're planning to do and so on.
 
Last edited by a moderator:

alberthk

EM[P]
Veteran
Joined
Mar 28, 2015
Messages
41
Reaction score
6
First Language
Bahasa
. . .hi, hime. can this make a storage like system? :)
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
. . .hi, hime. can this make a storage like system? :)
If there was a way for you to move items from one inventory to another, yes, you could treat a particular inventory as a "storage".


I'm not sure how you might do that at the moment.
 

alberthk

EM[P]
Veteran
Joined
Mar 28, 2015
Messages
41
Reaction score
6
First Language
Bahasa
If there was a way for you to move items from one inventory to another, yes, you could treat a particular inventory as a "storage".

I'm not sure how you might do that at the moment.
. . .i'll try it now and see if it works. . .if it does, then hail your plugins. . .

. . .it didn't work as expected. . .i can't get a way to choose items and save the chosen items that will be moved to another inventory. . .
 
Last edited by a moderator:

Joronjo

Veteran
Veteran
Joined
Sep 17, 2015
Messages
155
Reaction score
29
First Language
English Spanish
Primarily Uses
Hime is there a way to have parallel inventories with this plugin, like in the Mother games
 

Ringtale Games

Veteran
Veteran
Joined
Oct 13, 2014
Messages
82
Reaction score
18
First Language
english
Primarily Uses
Hmmm, are we able to split an initial inventory?

For example:

The main characters are together the whole time, then one gets stranded on and island, the main party keeps all of the items, and the stranded person starts with a new one.
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
. . .i'll try it now and see if it works. . .if it does, then hail your plugins. . .

. . .it didn't work as expected. . .i can't get a way to choose items and save the chosen items that will be moved to another inventory. . .
I will add a way to move items/gold from one inventory to another.

Though, I'm not sure if that will make it any easier.

You're right, the problem is that it's not obvious how one would ask players to choose an item from their inventory.

Hime is there a way to have parallel inventories with this plugin, like in the Mother games
 What are "parallel inventories"?

How do they work?

Hmmm, are we able to split an initial inventory?

For example:

The main characters are together the whole time, then one gets stranded on and island, the main party keeps all of the items, and the stranded person starts with a new one.
Yes.

Let's say you started with "main" as your initial inventory, where both actors are together.

Then, when one person gets stranded, you would simply create a new inventory by switching to it. We'll call it "stranded"

switch_inventory strandedThis will automatically create a new inventory with that name.Of course, once the stranded person makes their way back to the main party, you would just merge the inventories together

Code:
merge_inventory stranded into main
 
Last edited by a moderator:

Ringtale Games

Veteran
Veteran
Joined
Oct 13, 2014
Messages
82
Reaction score
18
First Language
english
Primarily Uses
I will add a way to move items/gold from one inventory to another.

Though, I'm not sure if that will make it any easier.

You're right, the problem is that it's not obvious how one would ask players to choose an item from their inventory.

What are "parallel inventories"?

How do they work?

Yes.

Let's say you started with "main" as your initial inventory, where both actors are together.

Then, when one person gets stranded, you would simply create a new inventory by switching to it. We'll call it "stranded"

switch_inventory strandedThis will automatically create a new inventory with that name.Of course, once the stranded person makes their way back to the main party, you would just merge the inventories together

merge_inventory stranded into main
Perfection! Thank you so much for this awesome plugin! This is literally opening up a way more detailed version of a huge plotline split i was going to have in my game. It'll also allow for some more realism in my sidequests. YASSS
 

Joronjo

Veteran
Veteran
Joined
Sep 17, 2015
Messages
155
Reaction score
29
First Language
English Spanish
Primarily Uses
A parallel inventory would be something like this



Essentially, every party member has their own little inventories. In battle only that party member can access their own inventory and in the field, items can be traded from party member to party member. For context of how i want to use it, is for a game where party members can be recruited on a daily basis and each has their own item bags. 
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,230
Reaction score
3,075
First Language
English
A parallel inventory would be something like this


Essentially, every party member has their own little inventories. In battle only that party member can access their own inventory and in the field, items can be traded from party member to party member. For context of how i want to use it, is for a game where party members can be recruited on a daily basis and each has their own item bags.
Unfortunately, no, this plugin does not change the way inventories are handled for each actor.


Inventories are still party-based, and during battle all actors will be pulling items from the party inventory.


Different kind of work would be required to change it so that all actors will hold their own inventory.
 

cuby

Veteran
Veteran
Joined
Jun 20, 2015
Messages
52
Reaction score
12
First Language
English
Primarily Uses
thank you Hime! been waiting for this MV port  BD
 

Silenity

Veteran
Veteran
Joined
Dec 17, 2013
Messages
654
Reaction score
246
First Language
English
Primarily Uses
RMMV
Awesome! Hope to see this with your Player Switch and Party Regroup scripts from Ace.
 
Joined
Oct 29, 2014
Messages
156
Reaction score
4
First Language
English
Unfortunately, no, this plugin does not change the way inventories are handled for each actor.


Inventories are still party-based, and during battle all actors will be pulling items from the party inventory.


Different kind of work would be required to change it so that all actors will hold their own inventory.
You should make a plugin that causes actors to hold their own inventories!
 

Sacrifyx

Veteran
Veteran
Joined
Oct 16, 2012
Messages
73
Reaction score
7
First Language
English
Primarily Uses
RMMV
Hoping someone is watching this thread, I have some questions.

In the plugin, I'm able to set the name of the default inventory. What is the default inventory? What items are in it? How can I choose the items that I want in it? For my needs, I'd like that set aside as a completely empty inventory to switch to on death with the game's starting inventory defined in the editor, but I'm not sure how to start (or more accurately, not start) the plugin at game start.

The plugin help says I can name multiple inventories. Where is this handled? Does the plugin command just accept whatever name I put in it as being its own inventory? How are the inventories assigned to various actors? This is just a matter of curiosity for me as my project will only use a single actor.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

buinguyenhoangtho wrote on fizzly's profile.
Hello @fizzly, i would like to use your asset/ resource for my project ( is maybe commercial ). May i have your permission? Thanks you !
Working on breaking the limits of RPGMaker! :cool:
I have 470+ hours on RMMV but have only made a demo game, is this normal? :kaoswt: (I lose motivation a lot plus I use a 32gb laptop, so..)
I like Iron Maiden.
Benku wrote on Magnus0808's profile.
Hey man you helped me out a long time ago with a plugin i was wondering if you can help me out one more time since its literally the last thing i need help with if not is cool but id figured id ask you one more soild.

Forum statistics

Threads
95,427
Messages
929,082
Members
125,659
Latest member
AphoticAmaranth
Top