Multiple Loading Screens

DavidFoxfire

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With the Preload Manager--http://forums.rpgmakerweb.com/index.php?/topic/46515-preload-manager/--and the experimental plugin that caches bgm so that it'll start when the map starts--http://forums.rpgmakerweb.com/index.php?/topic/51422-webaudio-cache-experimental/?p=508507--there is an unexpected side effect of having a lot more "Now Loading" screens.  This I don't mind at all; the Loading Screens aren't exactly at Sonic '06 Levels.  However, at the default, there is only one 'Loading.png' graphic in the game directory.

What I'd like to see is a group of Loading.png files which the game will show at random.  I wanted to have a screen that shows general gameplay tips at random to help skip over some tutorial needs.  Something for you scripters to look into.
 

Kaliya

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Let me look to see what goes into the loading screen real quick, i can probably do this rather quickly if its not that much of a hassle.

Edit: It looks like the image part can be done easily at least, the tip/text part I'm not so sure about. Want me to go ahead and just make it use a random image however? By random I mean like Loading1.png, Loading2.png,etc
 
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DavidFoxfire

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Let me look to see what goes into the loading screen real quick, i can probably do this rather quickly if its not that much of a hassle.

Edit: It looks like the image part can be done easily at least, the tip/text part I'm not so sure about. Want me to go ahead and just make it use a random image however? By random I mean like Loading1.png, Loading2.png,etc
That would be quite doable.  The way I'll do it is to show a little graphic with each tip.
 

Kaliya

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Here you go: https://bitbucket.org/liquidize/anima-framework/raw/3247278d301f2ddcc7dc143783d090edade09000/Misc/Anima_ManyLoadingScreens.js

Save that file as Anima_ManyLoadingScreens.js in your plugins folder. There is a short How-To in the help. But I'll copy it here as well:

 Place Images named "LoadingX.png" in your img/system folder. Where X is,
 replace it with a number. Going upward by 1. E.g: Loading1.png, Loading2.png,
 Loading3.png. Make sure Loading.png also exist.

 Set the parameter 'loadingScreenCount' to the amount of images with a number
 in them. E.G: If you have Loading1.png it would be set to 1. If you have
 5 loading screens (Loading1.png,Loading2.png,Loading3.png,Loading4.png,and
 Loading5.png) set it to 5. If you DO NOT have any additional loading screens
 leave it as 0.

 Please note this does not check to see if the loading image exist, so if it
 doesn't nothing will be displayed.

If this isn't what you wanted let me know, I'll see if I can fix it.
 

DavidFoxfire

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This will work perfectly.  Thank you very much.  I'll also give you a line in the credits for this plugin.

BTW, I can have more than 9 screens, can I?  (Loading10.png, Loading11.png, Loading12.png, and so on.)
 

Kaliya

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Yeah, you should be able to have any number of screens.
 

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