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- Nov 24, 2016
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Hey I was wondering if someone could convert an vx ace script to a mv plugin?
The script I would like converting is Multiple Map layers by vlue;
The reason I would like this script converting is that it's not like the other layer plugins for mv.
It's main function is to overlay one map on top of another map from notes, it used to help combat vx aces limited layers but I believe it would help greatly on mv as well but not just as a way to gain extra layers.
1st example could be to use it to create the seasons overlay like snow half covering trees, rooftiles covered in snow, frozen lakes for winter.
Orange/browning of trees in autumn slight change in grass color ect.
Each season could have a actual different look and feel with out having to make every tree a event.
And maybe have events on npc to say different things on different seasons or make it a lot easier to have event set on different seasons via map layers
And just call the layer by season it could be done with mogs timesystem using the $gameSystem.time_system.season_name even
2nd example could be say your making a sci-fi game and one of you maps is the inside of your ship, instead of blacking out the outside you could have it show map terrain and have the map terrain change every place you visit to match the surface.
You could also maybe add a map offset feature to plugin so it could be used like himes overlay script for vx ace
I think this script would make a great addition to mv
The script I would like converting is Multiple Map layers by vlue;
The reason I would like this script converting is that it's not like the other layer plugins for mv.
It's main function is to overlay one map on top of another map from notes, it used to help combat vx aces limited layers but I believe it would help greatly on mv as well but not just as a way to gain extra layers.
1st example could be to use it to create the seasons overlay like snow half covering trees, rooftiles covered in snow, frozen lakes for winter.
Orange/browning of trees in autumn slight change in grass color ect.
Each season could have a actual different look and feel with out having to make every tree a event.
And maybe have events on npc to say different things on different seasons or make it a lot easier to have event set on different seasons via map layers
And just call the layer by season it could be done with mogs timesystem using the $gameSystem.time_system.season_name even
2nd example could be say your making a sci-fi game and one of you maps is the inside of your ship, instead of blacking out the outside you could have it show map terrain and have the map terrain change every place you visit to match the surface.
You could also maybe add a map offset feature to plugin so it could be used like himes overlay script for vx ace
I think this script would make a great addition to mv
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