- Joined
- Jan 9, 2016
- Messages
- 20
- Reaction score
- 0
- First Language
- Spanish
Hi everyone! I'm new here (and to RPG Maker). Ever since i saw RPG Maker MV in steam's store and i got the software i've been reading, watching tutorials and testing in proyects and i think i got the grasp on it (with exception for some very in-depth things like scripting myself.)
I would like to know if someone can help me out with one feature i seriously want; Multiple "New game+"
I found a script that lets you do a "New game+" in youtube (link) and lets you carry on with your level, stats, items, gold, etc. which is what i want! HOWEVER! besides the fact that you can get other things in different "runs" of the game, i want to change the difficulty itself.
Yanfly's engine core plugin solves one of the main issues; stats limitations. However i have absolutely no idea how to implement a more "complex" formula for the monster's stats so i can increase the difficulty.
What i want to achieve is something like this, for example:
Current system:
Bat:
hp: 35
atk: 10
def: 5
New game+ system:
Bat:
hp: 35 + (CurrentRunCount * Math.Floor(35 * 0.5))
atk: 10 + (CurrentRunCount * Math.Floor(10 * 0.45))
def: 5 + (CurrentRunCount * Math.Floor(5 * 0.40))
CurrentRunCount should start at 0 which is normal new game, and with each new game+, increase by 1. This number should also be displayed. How can i accomplish that? I appreciate any help! ><
I would like to know if someone can help me out with one feature i seriously want; Multiple "New game+"
I found a script that lets you do a "New game+" in youtube (link) and lets you carry on with your level, stats, items, gold, etc. which is what i want! HOWEVER! besides the fact that you can get other things in different "runs" of the game, i want to change the difficulty itself.
Yanfly's engine core plugin solves one of the main issues; stats limitations. However i have absolutely no idea how to implement a more "complex" formula for the monster's stats so i can increase the difficulty.
What i want to achieve is something like this, for example:
Current system:
Bat:
hp: 35
atk: 10
def: 5
New game+ system:
Bat:
hp: 35 + (CurrentRunCount * Math.Floor(35 * 0.5))
atk: 10 + (CurrentRunCount * Math.Floor(10 * 0.45))
def: 5 + (CurrentRunCount * Math.Floor(5 * 0.40))
CurrentRunCount should start at 0 which is normal new game, and with each new game+, increase by 1. This number should also be displayed. How can i accomplish that? I appreciate any help! ><
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