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- May 2, 2013
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So for a project I was thinking about having two different parties working independently and the game would switch back and forth between the two. They would start out in different regions of the world and progress separately until partway through the game (probably between a quarter and a half of the way through) where they would join up as one party.
My question is, as long as there's not a lot of redundancy between parties (exploring the same areas, identical character roles, etc.), would this be fun from the player's point of view, or would it be too jarring to keep switching back and forth?
I was also thinking about letting the player switch freely, say at save points, so long as one party doesn't get too much farther than the other- like, the player can progress Party A as far as they want to until they get to Checkpoint 1A, but they have to wait until Party B gets to Checkpoint 1B until Party A can move any farther... but, I'm just throwing that out there as something that occurred to me. I'd mostly just like some opinions on dual parties in general.
My question is, as long as there's not a lot of redundancy between parties (exploring the same areas, identical character roles, etc.), would this be fun from the player's point of view, or would it be too jarring to keep switching back and forth?
I was also thinking about letting the player switch freely, say at save points, so long as one party doesn't get too much farther than the other- like, the player can progress Party A as far as they want to until they get to Checkpoint 1A, but they have to wait until Party B gets to Checkpoint 1B until Party A can move any farther... but, I'm just throwing that out there as something that occurred to me. I'd mostly just like some opinions on dual parties in general.


