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- May 17, 2018
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I was making an enemy that has multiple pieces to it (head, torso, l arm, r arm, tail) and each one attacks separately. However I only want the battle to end once the torso is defeated and I made a makeshift disable mechanic for the other parts. But the issue is in order for the disable mechanic to work it requires the other parts to resist dead. But of course this causes the issue of the other parts not going away once the torso is dead making an endless unwinnable battle. I was hoping someone would have a way to fix this issue.


