- Joined
- Oct 20, 2020
- Messages
- 8
- Reaction score
- 0
- First Language
- english
- Primarily Uses
- RMMZ
i made a guild hall at the start of the game because i felt it was realy repetitive until a sertain level but i want the guild to have a welcoming atmosphear like the fairy tail anime where members go every day to hang out and find work, so i want the person giving out quests to be able to give multiple quests.
for context im using show choice of two quests
when i compleat a quest it add's one a another variable and when it reaches 2 the player must talk to the person next to the quest giver to activate a switch to advance the next page for the quest giver where i want to add another set of quests and so on.
the problem is i can loop the first quest again so how do i turn compleated quests off without adding to the compleation variable or moving to the next page?
for context im using show choice of two quests
when i compleat a quest it add's one a another variable and when it reaches 2 the player must talk to the person next to the quest giver to activate a switch to advance the next page for the quest giver where i want to add another set of quests and so on.
the problem is i can loop the first quest again so how do i turn compleated quests off without adding to the compleation variable or moving to the next page?


