RPG Maker Forums

multipleStepCounts v1.0
Authored by: Tea's Jams

Terms of Use:
Free for commercial and non-commercial projects
Editing allowed
Re-posting allowed
Credit Tea's Jams (optional)

Introduction
This plugin provides 10 extra step counters in addition to the game data step counter. Choose a variable to store your step count in the parameters and use the engines built in variable manipulation tools to reset or otherwise change each step count to your needs.

Features
- 10 additional step counters
- each count can be manipulated using the usual eventing options, no plugin commands or script calls needed.

Video Preview


How to Use
-Assign the variables you would like to use for each step count.
-Manipulate each step count through the variables tools in the game engine in your events.

Script
Code:
/*:
 *
  * @plugindesc MultipleStepCount v1.0 This plugin allows you to store and reset mutilple step counts with variables in the parameters
  *
  * @author TeasJams
  *
  * @param Step Counter 1
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 2
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 3
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 4
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 5
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 6
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 7
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 8
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 9
  * @desc Set your desired variable
  * @default 0
  *
  * @param Step Counter 10
  * @desc Set your desired variable
  * @default 0
  *
  * @help
  *
  * Assign each step count to a variable of your choice, you can manipulate the step count using variable event options in the engine.
  */

  (function(){

      var parameters = PluginManager.parameters('MultipleStepCounter');
      var stepCount1 = Number(parameters['Step Counter 1']);
      var stepCount2 = Number(parameters['Step Counter 2']);
      var stepCount3 = Number(parameters['Step Counter 3']);
      var stepCount4 = Number(parameters['Step Counter 4']);
      var stepCount5 = Number(parameters['Step Counter 5']);
      var stepCount6 = Number(parameters['Step Counter 6']);
      var stepCount7 = Number(parameters['Step Counter 7']);
      var stepCount8 = Number(parameters['Step Counter 8']);
      var stepCount9 = Number(parameters['Step Counter 9']);
      var stepCount10 = Number(parameters['Step Counter 10']);

      var Game_Party_prototype_intitialize = Game_Party.prototype.initialize;
      Game_Party.prototype.initialize = function() {
          Game_Party_prototype_intitialize.call(this);
        Game_Unit.prototype.initialize.call(this);
        this._steps1 = 0;
        this._steps2 = 0;
        this._steps3 = 0;
        this._steps4 = 0;
        this._steps5 = 0;
        this._steps6 = 0;
        this._steps7 = 0;
        this._steps8 = 0;
        this._steps9 = 0;
        this._steps10 = 0;
        this.initAllItems();

    };

    var Game_Party_prototype_increaseSteps = Game_Party.prototype.increaseSteps;
    Game_Party.prototype.increaseSteps = function() {
        Game_Party_prototype_increaseSteps.call(this);
        this._steps1++;
        this._steps2++;
        this._steps3++;
        this._steps4++;
        this._steps5++;
        this._steps6++;
        this._steps7++;
        this._steps8++;
        this._steps9++;
        this._steps10++;
        var count1 = this._steps1;
        var count2 = this._steps2;
        var count3 = this._steps3;
        var count4 = this._steps4;
        var count5 = this._steps5;
        var count6 = this._steps6;
        var count7 = this._steps7;
        var count8 = this._steps8;
        var count9 = this._steps9;
        var count10 = this._steps10;
        $gameVariables.setValue(stepCount1, count1);
        $gameVariables.setValue(stepCount2, count2);
        $gameVariables.setValue(stepCount3, count3);
        $gameVariables.setValue(stepCount4, count4);
        $gameVariables.setValue(stepCount5, count5);
        $gameVariables.setValue(stepCount6, count6);
        $gameVariables.setValue(stepCount7, count7);
        $gameVariables.setValue(stepCount8, count8);
        $gameVariables.setValue(stepCount9, count9);
        $gameVariables.setValue(stepCount10, count10);

    }; 


var Game_Variables_prototype_setValue = Game_Variables.prototype.setValue;
Game_Variables.prototype.setValue = function(variableId, value) {
    Game_Variables_prototype_setValue.call(this);
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount1) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps1 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount2) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps2 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount3) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps3 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount4) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps4 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount5) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps5 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount6) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps6 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount7) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps7 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount8) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps8 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount9) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps9 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
    if (variableId > 0 && variableId < $dataSystem.variables.length && variableId == stepCount10) {
        if (typeof value === 'number') {
            value = Math.floor(value);
            $gameParty._steps10 = value;
        }

        this._data[variableId] = value;
        this.onChange();
    }
};


  })();

FAQ
reserved for future questions:

Q:
A:

Credit and Thanks
- Tea's Jams
- DriftwoodGaming.

Author's Notes
This is a very basic script, excuse the noob format please. This is the first plugin I've written, I hope someone can find some use from it, enjoy!

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