Multiple weapon and armor types.

DRG

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Hello! I am looking for someone to make a plugin that allows my weapons and armors to have multiple weapon/armor types. This would be achieved by using note tags, for instance, <WeaponType: x, y, z> and <ArmorType: x, y, z>. x, y, and z would be replaced by the type's corresponding number or name (ex: armor type 01 - magic armor, you would either replace the "x" with 1 or with the words "magic armor")

The reason I'm asking for this is because i haven't been able to find a plugin that allows me to add multiple weapon/armor types. only equip types. another reason why i need it is because of how my game works, In my game, I am using Yanfly's Item synthesis. And I plan on allowing players to fuse weapons and armors they gather throughout their adventures. for example, there are characters that can use swords, and a character that can use chainsaws, If the player fuses a chainsaw and a katana using the item synthesis system, they get a chainsaw katana, however Default MV does not allow the player to have weapons with multiple weapon types. and that's why I need this plugin (I don't have a specific example for armors but you can synthesize armor so I would also need the ability to add multiple armor types).

if there is anything else you need me to add to this let me know.

Edit 1: Another reason why I really want this is because it would be a huge quality of life plugin that would save a decent amount of time. for instance, Instead of having to make a weapon type for every combination (ex: type 1: sword, type 3: gun, If i wanted to do this without the plugin I would need to make another weapon type, ex: type 8: GunSword) I would just need to go into the notes and add <WeaponType: 1, 3>. It could also help with future proofing. you can have a max of 99 weapon types, even though this may sound dumb and unlikely, if one were to reach the limit, they would be out of luck, this plugin could help with that.
TL;DR the reason I want this is to potentially save time on creating new weapon types, and to have potential future proofing. Better safe than sorry.
 
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DRG

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DRG

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Aloe Guvner

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So I get what you're saying, but I want to ask *why* you need the weapon to have multiple weapon types?

What are you hoping to gain from that? Perhaps there is another way.
 

DRG

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So I get what you're saying, but I want to ask *why* you need the weapon to have multiple weapon types?

What are you hoping to gain from that? Perhaps there is another way.
I've added onto my post to go into more detail, about why I need/want this plugin. (also I like your profile picture :) )
 

Aloe Guvner

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Is the *why* here for the purpose of being able to equip it?

Is it so that if you have a Class called "Gunner", you want them to be able to equip the Gunblade and a different Class called "Swordsman" should also be able to equip the Gunblade?

The reason I keep asking to understand the *why*, is to perhaps brainstorm an alternative solution. Writing a plugin that can read a notetag <WeaponType: x, y, z> would be fairly trivial to write but there would need to be a decision. Either it would:
  1. Take the existing data field on the weapon for weapon type and turn it into an array (multiple values) instead of a single value, or
  2. Create a new data field on the weapon for the array (multiple values)
#1 would break the core scripts and any plugins dealing with the weapon type because those scripts would assume it's a single value but now it would be a multiple value and #2 with a new field would mean any other plugins that check weapon type wouldn't know about that new field.

You see, the difficulty is not about assigning multiple weapon types to the weapon, that's easy to do. It's the downstream effects of that which may become tricky.
 

arekushisu

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Up. I need it too. I use Octopath Battle plugin. It allow to equip different Weapons Types and switch between them. The problem is that 1 slot = 1 weapon type. So let's take this exemple:

I have :
Sword andSpear (WType = 1)
Bow and Gun (WType = 2)

I can equip the Sword OR the Spear and the Bow OR the Gun and switch between Bow and Sword or Gun and Spear.

If i have a notetag that allow me that on every weapon here :<Weapon Type: 1, 2> ; I think a could equip everything on slot 1 or 2 and switch between anything i want.

I want the player to be free to equip whatever he want, that's important in my gameplay.
 

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