############################################################Multiple Windowskins v 1.0#by Crimson Rose###########################################################module CR_MultipleWindowSkins #The Skin that is used for any windows other than the ones listed below. #Included for compatibility. Do not remove, but feel free to change the #windowskin given. DEFAULT_WINDOW_SKIN = "Window" #If this is true, then you don't need to bother with the next array. ALL_DEFAULT = false $windowskins = [ "Window", #Help Window "Window", #Gold Window "Window2", #Menu Command "Window", #Window_MenuStatus "Window", #Window_MenuActor "Window", #Window_ItemCategory "Window", #Window_ItemList "Window", #Window_SkillCommand "Window", #Window_SkillStatus "Window", #Window_SkillList "Window", #Window_EquipStatus "Window", #Window_EquipCommand "Window", #Window_EquipSlot "Window", #Window_EquipItem "Window", #Window_Status "Window", #Window_SaveFile "Window", #Window_ShopCommand "Window", #Window_ShopBuy "Window", #Window_ShopSell "Window", #Window_ShopNumber "Window", #Window_ShopStatus "Window", #Window_NameEdit "Window", #Window_NameInput "Window", #Window_ChoiceList "Window", #Window_NumberInput "Window", #Window_KeyItem "Window", #Window_Message "Window", #Window_ScrollText "Window", #Window_MapName "Window", #Window_BattleLog "Window", #Window_PartyCommand "Window", #Window_ActorCommand "Window", #Window_BattleStatus "Window", #Window_BattleActor "Window", #Window_BattleEnemy "Window", #Window_BattleSkill "Window", #Window_BattleItem "Window", #Window_TitleCommand "Window", #Window_GameEnd "Window" #Skin no. 39 ] #If you wish to add more for custom windows, just #extend the array to include them and make sure to #pass the name of the windowskin to the Window's parent. #The last element in this array is 38, so any more windows #that you would add would be greater or equal to 39. #Just add your windowskin to the array, and when calling super in your #new window, make sure to pass the following variable at the end of the other #variables you're giving: #CR_MultipleWindowSkins::getSkin(the windowskin position in the array) ##### DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU ARE DOING! def self.getSkin(num) return $windowskins[num] unless ALL_DEFAULT return DEFAULT_WINDOW_SKIN endend class Window_Base < Window alias CR_MultipleWindowSkins_WindowBase_Initialize initialize def initialize(x, y, width, height, skin = CR_MultipleWindowSkins:

EFAULT_WINDOW_SKIN) CR_MultipleWindowSkins_WindowBase_Initialize(x,y,width,height) self.windowskin = Cache.system(skin) end endclass Window_Selectable < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #------------------------------------------------------------------------- def initialize(x, y, width, height, skin=CR_MultipleWindowSkins:

EFAULT_WINDOW_SKIN) super(x,y,width,height,skin) @index = -1 @handler = {} @cursor_fix = false @cursor_all = false update_padding deactivate endendclass Window_Command < Window_Selectable def initialize(x, y, skin = CR_MultipleWindowSkins:

EFAULT_WINDOW_SKIN) clear_command_list make_command_list super(x,y,window_width,window_height,skin) refresh select(0) activate endend###################################################class Window_Help < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(line_number = 2, skin = CR_MultipleWindowSkins::getSkin(0)) super(0, 0, Graphics.width, fitting_height(line_number), skin) endendclass Window_Gold < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(1)) super(0, 0, window_width, fitting_height(1),skin) refresh endendclass Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(2)) super(0, 0, skin) select_last endendclass Window_MenuStatus < Window_Selectable #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_reader

ending_index # Pending position (for formation) #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(3)) super(x, y, window_width, window_height, skin) @pending_index = -1 refresh endendclass Window_MenuActor < Window_MenuStatus #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize (skin = CR_MultipleWindowSkins::getSkin(4)) super(0, 0, skin) self.visible = false endendclass Window_ItemCategory < Window_HorzCommand def initialize(skin = CR_MultipleWindowSkins::getSkin(5)) super(0, 0, skin) endendclass Window_ItemList < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(6)) super(x,y,width,height, skin) @category = :none @data = [] endendclass Window_SkillCommand < Window_Command def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(7)) super(x, y, skin) @actor = nil endendclass Window_SkillStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(8)) super(x, y, window_width, fitting_height(4), skin) @actor = nil endendclass Window_SkillList < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(9)) super(x,y,width,height, skin) @actor = nil @stype_id = 0 @data = [] endendclass Window_EquipStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(10)) super(x, y, window_width, window_height, skin) @actor = nil @temp_actor = nil refresh endendclass Window_EquipCommand < Window_HorzCommand #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, skin=CR_MultipleWindowSkins::getSkin(11)) @window_width = width super(x, y, skin) endendclass Window_EquipSlot < Window_Selectable def initialize(x, y, width, skin = CR_MultipleWindowSkins::getSkin(12)) super(x, y, width, window_height, skin) @actor = nil refresh endendclass Window_EquipItem < Window_ItemList def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(13)) super(x,y,width,height, skin) @actor = nil @slot_id = 0 endendclass Window_Status < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(actor, skin=CR_MultipleWindowSkins::getSkin(14)) super(0, 0, Graphics.width, Graphics.height, skin) @actor = actor refresh activate endendclass Window_SaveFile < Window_Base def initialize(height, index, skin = CR_MultipleWindowSkins::getSkin(15)) super(0, index * height, Graphics.width, height, skin) @file_index = index refresh @selected = false endendclass Window_ShopCommand < Window_HorzCommand #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(window_width, purchase_only, skin = CR_MultipleWindowSkins::getSkin(16)) @window_width = window_width @purchase_only = purchase_only super(0, 0, skin) endendclass Window_ShopBuy < Window_Selectable def initialize(x, y, height, shop_goods, skin = CR_MultipleWindowSkins::getSkin(17)) super(x, y, window_width, height, skin) @shop_goods = shop_goods @money = 0 refresh select(0) endendclass Window_ShopSell < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(18)) super(x, y, width, height, skin) endendclass Window_ShopNumber < Window_Selectable def initialize(x, y, height, skin = CR_MultipleWindowSkins::getSkin(19)) super(x, y, window_width, height, skin) @item = nil @max = 1 @price = 0 @number = 1 @currency_unit = Vocab::currency_unit endendclass Window_ShopStatus < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(20)) super(x, y, width, height, skin) @item = nil @page_index = 0 refresh endendclass Window_NameEdit < Window_Base def initialize(actor, max_char, skin = CR_MultipleWindowSkins::getSkin(21)) x = (Graphics.width - 360) / 2 y = (Graphics.height - (fitting_height(4) + fitting_height(9) + 8)) / 2 super(x, y, 360, fitting_height(4), skin) @actor = actor @max_char = max_char @default_name = @name = actor.name[0, @max_char] @index = @name.size deactivate refresh endendclass Window_NameInput < Window_Selectable def initialize(edit_window, skin = CR_MultipleWindowSkins::getSkin(22)) super(edit_window.x, edit_window.y + edit_window.height + 8, edit_window.width, fitting_height(9), skin) @edit_window = edit_window @page = 0 @index = 0 refresh update_cursor activate endendclass Window_ChoiceList < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window,skin=CR_MultipleWindowSkins::getSkin(23)) @message_window = message_window super(0, 0, skin) self.openness = 0 deactivate endendclass Window_NumberInput < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(24)) @message_window = message_window super(0, 0, 0, 0, skin) @number = 0 @digits_max = 1 @index = 0 self.openness = 0 deactivate endendclass Window_KeyItem < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(25)) @message_window = message_window super(0, 0, Graphics.width, fitting_height(4), skin) self.openness = 0 deactivate set_handler

ok, method

on_ok)) set_handler

cancel, method

on_cancel)) endendclass Window_Message < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(26)) super(0, 0, window_width, window_height, skin) self.z = 200 self.openness = 0 create_all_windows create_back_bitmap create_back_sprite clear_instance_variables endendclass Window_ScrollText < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(27)) super(0, 0, Graphics.width, Graphics.height, skin) self.opacity = 0 self.arrows_visible = false hide endendclass Window_MapName < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(28)) super(0, 0, window_width, fitting_height(1), skin) self.opacity = 0 self.contents_opacity = 0 @show_count = 0 refresh endendclass Window_BattleLog < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(29)) super(0, 0, window_width, window_height, skin) self.z = 200 self.opacity = 0 @lines = [] @num_wait = 0 create_back_bitmap create_back_sprite refresh endendclass Window_PartyCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(30)) super(0, 0, skin) self.openness = 0 deactivate endendclass Window_ActorCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(31)) super(0, 0, skin) self.openness = 0 deactivate @actor = nil endendclass Window_BattleStatus < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(32)) super(0, 0, window_width, window_height, skin) refresh self.openness = 0 endendclass Window_BattleActor < Window_BattleStatus #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(33)) super(skin) self.y = info_viewport.rect.y self.visible = false self.openness = 255 @info_viewport = info_viewport endendclass Window_BattleEnemy < Window_Selectable #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(34)) super(0, info_viewport.rect.y, window_width, fitting_height(4), skin) refresh self.visible = false @info_viewport = info_viewport endendclass Window_BattleSkill < Window_SkillList #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(help_window, info_viewport, skin=CR_MultipleWindowSkins::getSkin(35)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewport endendclass Window_BattleItem < Window_ItemList #-------------------------------------------------------------------------- # * Object Initialization # info_viewport : Viewport for displaying information #-------------------------------------------------------------------------- def initialize(help_window, info_viewport, skin = CR_MultipleWindowSkins::getSkin(36)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewport endendclass Window_TitleCommand < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(37)) super(0, 0, skin) update_placement select_symbol

continue) if continue_enabled self.openness = 0 open end endclass Window_GameEnd < Window_Command #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(skin = CR_MultipleWindowSkins::getSkin(38)) super(0, 0, skin) update_placement self.openness = 0 open endend