multipule event's moving in a cutscene

Oddball

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So I'm trying to have two event's sword fight in a cutscene, and only one of them is moving...

I have it set were one event is controling multipule blank event's (except for sprite) and i don't know where it's going wrong. Someone else even showed me one of there event's were it makes multipule events move at once, and I can't really see a difference except for maybe sound effects

Iv'e never been able to get this to work really
 

bgillisp

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The way I have done it is set move route for both events that need to move, and set neither to wait to continue (unless you just want to watch the scene without anything else going on). I've used something like this to simulate a brawl between two characters, but the key is the first event has to have wait to continue checked off, else it will do the first, then the second.

Also, you may need to turn through on to make it work (especially if either of them have to walk through other events). Just make sure they don't run into a wall now!

Only problem I can see with this method is you have no control over where the sprites will end up at the end of the scene, unless you make all text not wait for response to continue, and even then, you will have to run it a few times to make it flow well.
 

Andar

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I thnk you placed a wait in the wrong move route command (from your description), but to see what you really did wrong, we need a screenshot of the event page.
 

Oddball

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I thnk you placed a wait in the wrong move route command (from your description), but to see what you really did wrong, we need a screenshot of the event page.
Unfortunatley, when i try to take screenshots it doesn't work
 

Andar

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Unfortunatley, when i try to take screenshots it doesn't work
Which part of the screenshot step doesn't work? The basic sequence should work in every windows version:
1 - press the key Prt-Scr (or Alt-Prt-Scr if you only want a single window in the screenshot)


2 - open MS Paint (or whatever image program you prefer)


3 - Ctrl-V to paste the screenshot into the current image file


4 - save and distribute
 

Oddball

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Oh, so PrntScr only copies it? Got it. I'll take a screenshot now

Another question... How do I post it on here? I was born in the 80's, about the time of the dinosaurs, so of course I wouldn't know how to work a computer :p
 

Celianna

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How to take a Screenshot:


You've heard people say to take a screenshot, but how does one take a screenshot of their game? Simple, while the game is running, hit the Prt Scr button on your keyboard, which is located right next to your F12 key. If you're using a laptop, you might have to use the Fn key in combination with the Prt Scr key to get it to work.

Now that you've pressed the button, it's time to paste this screenshot into an image editing software. If you don't have anything fancy such as Adobe Photoshop, GIMP or Paint.NET, no worries; you can use MS Paint instead. Open up your image editing software, create a new file, and then hit ctrl+v on your keyboard, or simply right click on the screen and select paste. This should instantly paste the screenshot into your image editing software. You can go ahead and crop the image to suit your needs, or if you don't even know what that means, you can just upload it as it is.

Save the image as a PNG, or if you really need to, as a high quality JPG.


How to upload the image to the forums


Now that you have an image on your computer you'd like to show us, how can you get it to show up on the forums? Firstly, you need to find an image hosting site, photobucket.com or imageshack.us are popular ones. If you have another image uploading website, great - use that one! Either way, upload it to the site, and then get the direct link. Don't get the resized link, or the thumbnail link, but the direct URL. You'll know you have the direct URL if the URL ends with the file extension you saved your image in (which will hopefully be .png).


Once you have this direct URL to your image, simply use the IMG tags in your forum post and paste the URL in between them. If this image is big, please leave the image in spoiler tags.


IMG tags:

Code:
[IMG=www.website.com/image.png]
 
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Oddball

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ok. i tried, and tried. I can't seem to get the image link. This is getting too frustrating
 

Shaz

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Stating what happens when you TRY to post the image link might be helpful. Do you get an error? What does it say?


Just post the link itself here without bothering about the img tag. We'll fix it, and explain why it wouldn't work.
 

Oddball

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I can't seem to even copy the image link from photobucket. I don't even know if i'm looking in the right place.
 
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Andar

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When you can see the picture in photobucket, just mark and copy the current internet adress (the one beginning with http) from your browsers adress field and paste it here.
 

Oddball

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it says "you are not allowed to use that extension" when i try to post it
 

Andar

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What is the name of the picture you're trying to place here? This usually happens if the picture name contains illegal characters like space or slash/backslash.

Try to keep simple names - different OS and internet providers use different forms of handling illegal letters, and that often causes problems.
 

Shaz

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just paste the link into a post. Don't try and use the image tag.


I bet it's giving you a link to the html page.


Use the one that says "Direct Link"
 

Oddball

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it was the library computer. here's the image

 

Engr. Adiktuzmiko

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Try adding a wait (using the wait until completion box) to the last move route or the one for the player.. or on both the move routes of This Event, depending on how you actually want the movements to proceed...

AFAIK, since there's no wait anywhere in there so all those play sounds as well next move routes will be "set" even if the last one isn't finished yet, if it reaches the 2nd move route for the event while the first move route is still undergoing which is highly possible, it will replace the old move route of the event...

Also, I do think play sounds do not wait too, so those sounds will fire almost at the same time...

Also you told us you're trying to have two events moving, but your image clearly shows only 1 event (This event), and the player
 
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Oddball

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@adiktuzmiko: I did try wait, didn't work. Also, would it work better with two events?

Either way, only the player moves
 

Engr. Adiktuzmiko

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Nah, I was just saying since you said you're moving two events, when you're moving only 1 event coz the other one was the player... And no, don't use two controller events for the movement, if that's what ur asking about...

Can you post a pic of the whole event, as in the whole event (the whole event window basically)? 

Also, are you sure that the tiles are passable?

Where did you put the wait?
 
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Andar

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You'll need waits in that event sequence, but you'll need them at specific positions, not at random.

The key is to remember what the "set move route command" really is - it is NOT a move command, it sets a move route to be executed IN THE FUTURE.

It takes time to execute a move route, and if you add another move route to the same target before the first move route is completed, then the first move route is overwritten.

In your case, the first of the set move route for this event needs a wait for completion, or the second set move route on that event will be commanded before the first move route is even started, completely overwriting those commands.

As for the rest - show us the full event, not only part of it, and check for map passability
 

Oddball

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the waits wer't at random, they were after each command. and if i put a wait in between this and the player movment event then this event won't be able to move and the game will crash.

an issue of movment isn't the problem

I don't really see what good showing the whole evet will do. It's mostly talking inbetween the part were Alina (called mem in the event) says talking to him is usless and Clara fires a fireball 

and Ander. Thank you for your explination on how move routes work. However, as you can see from the picture, there applying move routes to 2 different events
 

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