- Joined
- Jan 8, 2018
- Messages
- 57
- Reaction score
- 57
- First Language
- Spanish
- Primarily Uses
- RMMZ
@RK DracoRoy the only way I know to detect out-focus is with an html5 api and if nwjs don't detect it properly, I can not solve it. I will investigate if nwjs has another way to detect out-focus. It's ongoing.
@DigitalWF please, can you give me the full stacktrace open dev tools with right click -> inspect, and then console. As far as I know there is no option to export in mobile, so I guess you are exporting to web browser, and using a server to play? Also, in the rpgmakermz playtest does not happen at all? It happens at the start?
@Killuki Zaoldyeck, that is the only known bug listed:
@DigitalWF please, can you give me the full stacktrace open dev tools with right click -> inspect, and then console. As far as I know there is no option to export in mobile, so I guess you are exporting to web browser, and using a server to play? Also, in the rpgmakermz playtest does not happen at all? It happens at the start?
@Killuki Zaoldyeck, that is the only known bug listed:
If any other dev help me with this, I will appreciate. A workaround I do in my games is to add more map but put obstacles before the margin in order to avoid that the player arrive to it. If there are two concatenated maps, I just copy a part in the previous map and put the teleport before. Sorry.IMPORTANT: Now, zoomed maps can only be both-sides looped maps or free-camera no-looped maps. I just don't get with the cámera jumps at the edge of the map, when open a new scene or in map transfers. Any idea?