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- Mar 13, 2012
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Just had a thought...
I recently purchased Noir Syndrome, and it got me thinking.
From Detective Game for the C64, with its evidence gathering, through Clue (the board game) with its evidence gathering and randomization feature, to more recent games like Noir syndrome with procedurally generated plots, I have to wonder how complex a murder mystery, with how many murderer/murder weapon permutations one could manage to make in RPG Maker?
I mean, with just a few variables (say, for murder weapon, motive and murderer) you could probably easily work out hundreds of possible variations; all you'd need would be, well, the patience to write the different possible event branches for dialogue and evidence relevance...
Any thoughts on the idea?
I recently purchased Noir Syndrome, and it got me thinking.
From Detective Game for the C64, with its evidence gathering, through Clue (the board game) with its evidence gathering and randomization feature, to more recent games like Noir syndrome with procedurally generated plots, I have to wonder how complex a murder mystery, with how many murderer/murder weapon permutations one could manage to make in RPG Maker?
I mean, with just a few variables (say, for murder weapon, motive and murderer) you could probably easily work out hundreds of possible variations; all you'd need would be, well, the patience to write the different possible event branches for dialogue and evidence relevance...
Any thoughts on the idea?

