hahayes12

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Having the same issue as above.
 

MushroomCake28

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I just want to keep everyone up to date. I am noting all the bug reports. I'm just unusually busy with real life lately, but I will update the plugin after my hellish semester.
 

greenrivers

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I've been playing with this all afternoon; what a fantastic plugin. It's astonishing just how much this elevates even the standard sound effects.
 

MushroomCake28

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I've been playing with this all afternoon; what a fantastic plugin. It's astonishing just how much this elevates even the standard sound effects.
Thanks! It does make quite a difference indeed!
 

The Stranger

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What an amzing plug-in that makes setting up audio in a map much easier. I was doing everything the old fashioned way, using regions and an event that changes things based on where the player is, but this is a lot better.
 
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Espilonarge

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I just wanted to point out that while most BGM/BGS commands allow you to set a Fade In/Out time, the Change BGM/BGS Volume commands do not having this functionality (it would sometimes be useful if you wanted to change the volume over time rather than just instaniously change it).
 

Dark_Ansem

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I'm not sure whether I am using this plugin properly, as the spatial SE keeps loading itself, and it is definitely not what I am trying to do (simulate a 3d sound effect).
 
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ephesus

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MushroomCake28

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I'm not sure whether I am using this plugin properly, as the spatial SE keeps loading itself, and it is definitely not what I am trying to do (simulate a 3d sound effect).
I would have to see how you made your events to know what the issue is. Playing a spatial SE is just like playing a SE, just that the volume and pan is automatically adjusted depending on the position of the origin of the SE.

What is the possibility of getting effects with this plugin? Reverb and/or delay specifically.
I have no plans to add audio effects to this plugin for now. If I do add audio effects, it's probably going to be another plugin that would be compatible with this one.
 

Dark_Ansem

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I would have to see how you made your events to know what the issue is. Playing a spatial SE is just like playing a SE, just that the volume and pan is automatically adjusted depending on the position of the origin of the SE.
Well welcome back!

I mean I can send the project, perhaps you can advise how to best setup such instances. Can your plugin play more than one simultaneous event?

Is your hellish semester over?
 

MushroomCake28

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Dark_Ansem

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Thanks!


Send a screenshot of the event calling the SE.


Not yet, but soon. It will end this week.
Trying to do basically a looping sound effect like a torch, think what happens in OoT or Skyrim

1643041134117.png
 

MushroomCake28

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@Dark_Ansem The way you did it currently will call the SE to be played every frame. A torch sound is more of a BGS than a SE. You should create a spatial BGS instead. After creating it, you must delete the event that creates it (since it's like playing a BGS, you only need to call it once), but you must keep the event that servers as a location (aka the torch event on your map).
 

Dark_Ansem

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@Dark_Ansem The way you did it currently will call the SE to be played every frame. A torch sound is more of a BGS than a SE. You should create a spatial BGS instead. After creating it, you must delete the event that creates it (since it's like playing a BGS, you only need to call it once), but you must keep the event that servers as a location (aka the torch event on your map).
Thank you. And would that work even in case of multiple BGS (as in, a sfx per every torch)? would your system be able to handle that and in that case, how would I do that?

What's the difference between BGS and SE? as most of the sounds I use will have a loop point.
 

Roninator2

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@Dark_Ansem BGS is like rain fall. It's consistent and loops. SE is like your cursor movement, plays once and not again.
 

Roninator2

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it would play for the whole map
But that's one of the features for the plugin.
- Spatial Audio for BGM, BGS, and SE (volume and pan dynamically varies depending on player position to audio source(s)).
 

Dark_Ansem

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But that's one of the features for the plugin.
- Spatial Audio for BGM, BGS, and SE (volume and pan dynamically varies depending on player position to audio source(s)).
my bad, I meant to say whether the plugin can play more than one instance.
 

Dark_Ansem

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Yes it can. You can have multiple BGMs and BGSs playing at once with this plugin, hence why there is a channel feature.
Thank you. And I'm sorry, why do I need to delete the command?
 

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