- Joined
- Nov 18, 2015
- Messages
- 3,989
- Reaction score
- 4,916
- First Language
- EN, FR
- Primarily Uses
- RMMZ
Spatial Audio Objects are self-sufficient. Once they are created, they will update automatically until you delete them or an auto-process deletes it (for example transferring to another map). You only need to create it and assign it a channel. If you don't delete the event that creates it and that event is set to parallel or auto trigger, it will create a new Spatial Audio Object every frame, which will be bad (you will probably get a message telling you that you can't assign the same channel to multiple spatial BGMs/BGSs).Thank you. And I'm sorry, why do I need to delete the command?
For a simple analogy, creating a spatial audio is like hitting "play" for music. Do you need to hit play every second to listen to music? No, you just hit play once at the start.