MUSH Plugins: Item Collector Menu

MushroomCake28

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It's suppose to be working. Are you using the Traits section in the database? If so and it's not working, what's your RPG Maker MV version, and what other plugins are you using?
 

Krindlekrist

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Is there a way to get this to recognize gamepad cancel inputs to back out of it as well? There was a fix suggested for mouse input, but gamepad cancelling doesn't seem to work. Thanks!
 

Krindlekrist

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@MushroomCake28 As far as I know it's natively supported, though I also use Gamepad Config from Yanfly to make it configurable in options. Even if I disabled that plugin, however, I can use a gamepad to control the game.
 

Afaryz

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Hello there,

Really good work of yours.

I got a question/problem. I am using Yanflys Image item, but unfortunately if i have different items some reaveled and some not it shows on the ????? Items always the last image of an revealed item.

As a suggestion would it be possible to use an image for "not seen yet"

I am using your plugin for a collection cards game and so i could use the cards back as image for example.

Thanks for your awesome plugin and plugins(your others are also pretty well tho)

Regards afaryz
 

MushroomCake28

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PLUGIN UPDATE (version 1.05)
  • Fixed a bug where moving the cursor from an item using YEP image instead of an icon to a locked item wouldn't make the image of the previous item disappear.
  • Fixed a bug where the zoom process of an YEP image would be shown on screen. Now the image will be visible only after the zoom is set. this way there will be no full size image for 1 frame before zooming correctly the image.

@Afaryz Thanks for reporting the bug! I just fixed it and it should work just fine in version 1.05! As for your suggestion, I'll keep it in mind since it's definitely a nice feature, but I'm not sure when I'm going to really rework all my public plugins.
 

Afaryz

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PLUGIN UPDATE (version 1.05)
  • Fixed a bug where moving the cursor from an item using YEP image instead of an icon to a locked item wouldn't make the image of the previous item disappear.
  • Fixed a bug where the zoom process of an YEP image would be shown on screen. Now the image will be visible only after the zoom is set. this way there will be no full size image for 1 frame before zooming correctly the image.

@Afaryz Thanks for reporting the bug! I just fixed it and it should work just fine in version 1.05! As for your suggestion, I'll keep it in mind since it's definitely a nice feature, but I'm not sure when I'm going to really rework all my public plugins.
Wow so fast! Thank you very much!

Works perfectly now!
 

Mogumogu09

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Go to line 589 and change this:

Scene_MenuItemCollector.prototype.updateMushInputs = function() {
if (Input.isTriggered('ok')) {
this.inputTriggeredOk();
} else if (Input.isTriggered('escape')) {
this.inputTriggeredEscape();
}
};

To this:
Scene_MenuItemCollector.prototype.updateMushInputs = function() {
if (Input.isTriggered('ok')||TouchInput.isTriggered()) {
this.inputTriggeredOk();
} else if (Input.isTriggered('escape')|| TouchInput.isCancelled()) {
this.inputTriggeredEscape();
}
};
i get an error when try this.

edit:
i know why it wrong, in new update the function is not in line 589, but in line 602
 
Last edited:

Mogumogu09

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@MushroomCake28 yup, it's working, thank for the great plugin. But touch input is has little problem, usually when you use touch input 1 click to select and then click again to confirm. but when we use @zodiak030 change, 1 click to select and confirm. it made harder to navigate when you have more than 4 category item.
 

MushroomCake28

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@Mogumogu09 Alright then. I know about the touch input, since I haven't thought about it when coding the plugin.
 

xabileug

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how can i make this compatible with tomoaky card script? this looks the best alamanac script so far. thanks
 

MushroomCake28

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@migidu I don't offer support to third party plugins. I don't know that plugin, so I can't comment unfortunately. It may be compatible, or it may not be.
 

xabileug

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it is compatible because it's different scenes. i was wondering about changing the display in the status window, and making custom categories not limited to item weapon armor key item. thanks for the reply.
 

MushroomCake28

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There are already 6 categories (consumables, key items, hidden A, hidden B, weapons, armors). Perhaps you could use one of the hidden categories (A or B). The plugin wasn't designed to have custom categories added unfortunately.
 

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