Wind shrine:
Seems like a good melody.
what I sense is a not so great mixdown if you allow me to say.
Until 1:03 things are added but one sound "collides" with the others.
At 1:04 two sounds only are heard. And it seems like it is another song, because these two sounds collaborate well.
Your sounds need just a LITTLE compression maybe and some EQ tweaks. This is part of a proccess called "Mastering" and it needs a lot of experience, if you are about to be self taught.
BEST ADVICE I EVER GOT: Trust your ears!
A piece of advice on panning in general:
Keep any kick drum sound in the middle.
Use panning to put the sound slightly left or right. It has nothing to do with cutting the right or the left channel. You can find a panning knob on the chhannel of the sound on the mixer. There is the volume level (you can adjust them to send sounds near and far) and above them there is a knob that sends the sound more right or left.
Kick in middle (no panning)
Claps snares and Bass should turn SLIGHTLY right or left.
Slightly more far should be pads also.
A lead sound, like a guitar or piano should go a little more far from center.
Try avoiding layering sounds on the same panning, thus the sound will not sound like mud.
You can also use an equalizer to cut some frequencies from some sounds, thus making room for other sounds. If there is a Low cut frequency option, enable it. This cuts unneeded frequencies.
Water Temple
It is fantastic as a melody.
Maybe you should lower a little more the volume of the pad.
MAYBE. Just MAYBE. It is your call. It sounds good anyway, just do that experiment.
Town of lost souls sounds great!!! Well made really!
Maybe a LITTLE compression on the snare drum, that layers with the kick drum sound, would make the impact more smooth and well balanced, but that is a fine tunning really!
Shards of tears
You really select nice sounds to use.
Sometimes piano notes sound salty as tears indeed.
The song sounds all right, nice for emotional moments, it will probably do the job if the game is epic fantasy themed.
Enchanted forest:
It seems the delay/reverb on the first instrument is a little more than it shoud be.
0% effect means absolutely DRY.
100% of the effect means we WET the sound 100%.
So if for instance your sound is 100% WET try to make it 70% instead of 100% WET.
That way there will not be THAT MUCH effect on it, thus you can manipulate the sound easier on the mixdown. Also if you can tweak the delay (or Release) of the effect, try to lower the fade out time. Thus there won't be such a long tail.
Reverb-delay or whatever your effect was, is ia great idea but it collides with your drums. You CAN hear that right?
Maybe lowering the drums volume would help.
near 1:00 there is a flute like sound added that is really AWESOME.