- Joined
- Jun 4, 2014
- Messages
- 219
- Reaction score
- 37
- First Language
- English
- Primarily Uses
- RMVXA
I have a recurring NPC in my game who plays various bits of music on talking to him. Problem is, I have to make each piece a sound effect (music effects just keep going even after leaving the area!), which means any other sound effect that occurs causes the song to end prematurely. I don't want the song to loop, either; I want it to play ONCE, start to finish, and then stop so the NPC can reset and allow the player to request something else.
Does anyone have any idea how/if I can do this in a more efficient way than making each piece a sound effect?
Does anyone have any idea how/if I can do this in a more efficient way than making each piece a sound effect?